Thread: GURPS 4E Core Ruleset
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March 11th, 2022, 14:17 #1271
record_char_inventory (New Version with Coins Weight)
Ronnke
I made this on campaign\record_char_inventory.xml
​Code:<?xml version="1.0" encoding="utf-8"?> <!-- Please see the license.html file included with this distribution for attribution and copyright information. --> <root> <windowclass name="charsheet_inventory"> <script> function onInit() onEncumbranceChanged(); end function onEncumbranceChanged() local rActor = ActorManager.resolveActor(getDatabaseNode()); ActorManager2.updateEncumbrance(rActor); end </script> <sheetdata> <frame_char name="inventoryframe"> <bounds>15,0,-29,-219</bounds> </frame_char> <label name="count_label"> <anchored to="inventoryframe" position="insidetopleft" offset="20,10" width="20" /> <center /> <static>#</static> </label> <genericcontrol name="rightanchor"> <anchored to="inventoryframe" width="0" height="0"> <top offset="10" /> <right offset="-20" /> </anchored> <invisible /> </genericcontrol> <genericcontrol name="idelete_header"> <anchored to="rightanchor" width="20" height="20"> <top /> <right anchor="left" relation="relative" offset="-5" /> </anchored> <disabled /> </genericcontrol> <genericcontrol name="shortcut_header"> <anchored to="rightanchor" width="20" height="20"> <top /> <right anchor="left" relation="relative" offset="-2" /> </anchored> <disabled /> </genericcontrol> <genericcontrol name="carried_header"> <anchored to="rightanchor" width="20" height="20"> <top /> <right anchor="left" relation="relative" offset="-5" /> </anchored> <icon>char_inv_carried_header</icon> <tooltip textres="char_tooltip_itemcarried" /> </genericcontrol> <label name="weight_label"> <anchored to="rightanchor" width="30"> <top /> <right anchor="left" relation="relative" offset="-10" /> </anchored> <center /> <static textres="char_label_itemweight" /> <tooltip textres="char_tooltip_itemweight" /> </label> <label name="location_label"> <anchored to="rightanchor" width="80"> <top /> <right anchor="left" relation="relative" offset="-10" /> </anchored> <center /> <static textres="char_label_itemlocation" /> </label> <label name="name_label"> <anchored to="rightanchor"> <top /> <left parent="inventoryframe" offset="55" /> <right anchor="left" relation="relative" offset="-5" /> </anchored> <static textres="char_label_itemname" /> <center /> </label> <list_charinv name="inventorylist"> <anchored to="inventoryframe"> <top offset="40" /> <left offset="15" /> <right offset="-20" /> <bottom offset="-15" /> </anchored> </list_charinv> <scrollbar> <anchored to="inventorylist" /> <target>inventorylist</target> </scrollbar> <button_iedit name="inventorylist_iedit"> <anchored to="inventorylist" position="aboveright" offset="5,10" /> <target>inventorylist</target> <invisible /> </button_iedit> <button_iadd name="inventorylist_iadd"> <anchored to="inventorylist" position="aboveright" offset="5,10" /> <target>inventorylist</target> </button_iadd> <frame_char name="encumbranceframe"> <bounds>15,-219,240,-15</bounds> </frame_char> <simplenumber name="encumbranceload" source="encumbrance.load"> <anchored to="encumbranceframe" position="insidetopleft" offset="150,30" width="70" height="20" /> <frame name="fieldlight" offset="7,5,7,5" /> <readonly /> <script> function onValueChanged() window.onEncumbranceChanged(); end </script> </simplenumber> <label name="encumbrance_label"> <anchored to="encumbranceframe" position="insidetopleft" offset="15,30" /> <static textres="char_label_totalweight" /> </label> <simplestring name="encumbrancelevel" source="encumbrance.level"> <anchored to="encumbranceframe" position="insidetopleft" offset="150,60" width="70" height="20" /> <frame name="fieldlight" offset="7,5,7,5" /> <readonly /> <center /> </simplestring> <label name="encumbrancelevel_label"> <anchored to="encumbranceframe" position="insidetopleft" offset="15,60" /> <static textres="char_label_encumbrancelevel" /> </label> <frame_char name="coinframe"> <bounds>255,-219,-29,-15</bounds> </frame_char> <label_frametop name="coin_label"> <anchored to="coinframe" /> <static textres="char_label_money" /> </label_frametop> <sub_charcurrency name="sub_currency" /> <scrollbar_sub_charcurrency name="scrollbar_currency" /> <button_iadd_sub_charcurrency name="currency_iadd" /> <button_iedit_sub_charcurrency name="currency_iedit" /> </sheetdata> </windowclass> <windowclass name="char_invitem"> <margins control="0,0,0,2" /> <script> function onInit() getDatabaseNode().onDelete = onDelete; end function onDelete(node) ItemManager.onCharRemoveEvent(node); end </script> <sheetdata> <hidden_record_isidentified name="isidentified"> <class>item</class> <ignorehost /> </hidden_record_isidentified> <number_charinv name="count"> <bounds>5,2,20,20</bounds> <tabtarget next="name" /> </number_charinv> <genericcontrol name="rightanchor"> <anchored width="0" height="0"> <top /> <right /> </anchored> <invisible /> </genericcontrol> <button_idelete name="idelete"> <anchored width="20" height="20"> <top offset="2" /> <right parent="rightanchor" anchor="left" relation="relative" offset="-5" /> </anchored> </button_idelete> <linkcontrol_id name="shortcut"> <anchored width="20" height="20"> <top offset="2" /> <right parent="rightanchor" anchor="left" relation="relative" offset="-5" /> </anchored> <class>item</class> <readonly /> </linkcontrol_id> <button_char_inv_carried name="carried"> <anchored width="20" height="20"> <top offset="2" /> <right parent="rightanchor" anchor="left" relation="relative" offset="-5" /> </anchored> </button_char_inv_carried> <number_charinv name="weight"> <anchored width="30" height="20"> <top offset="2" /> <right parent="rightanchor" anchor="left" relation="relative" offset="-10" /> </anchored> <delaykeyupdate /> <tabtarget prev="location" /> </number_charinv> <string_charinvloc name="location"> <anchored width="80" height="20"> <top offset="2" /> <right parent="rightanchor" anchor="left" relation="relative" offset="-10" /> </anchored> <tabtarget next="weight" prev="nonid_name" /> </string_charinvloc> <string_charinvname name="name"> <anchored position="insidetopleft" offset="35,2" height="20"> <right parent="rightanchor" anchor="left" relation="current" offset="-5" /> </anchored> <tabtarget next="nonid_name" prev="count" /> </string_charinvname> <string_charinvname name="nonid_name"> <anchored position="insidetopleft" offset="35,2" height="20"> <right parent="rightanchor" anchor="left" relation="current" offset="-5" /> </anchored> <empty textres="library_recordtype_empty_nonid_item" /> <invisible /> <tabtarget next="location" prev="name" /> </string_charinvname> </sheetdata> </windowclass> <windowclass name="char_currency"> <margins control="0,0,0,5"/> <sheetdata> <list_sub_charcurrency name="list"> <anchored position="insidetop" offset="-5,0" /> </list_sub_charcurrency> </sheetdata> </windowclass> <windowclass name="char_currencyitem"> <margins control="0,0,0,2" /> <sheetdata> <genericcontrol name="rightanchor"> <anchored height="0" width="0"> <top offset="2" /> <right /> </anchored> </genericcontrol> <button_idelete name="idelete"> <anchored to="rightanchor"> <top /> <right anchor="left" relation="relative" offset="0" /> </anchored> </button_idelete> <number_dropadd name="amount"> <anchored to="rightanchor" width="50" height="20"> <top /> <left parent="" offset="5" /> </anchored> <description field="name" /> <delaykeyupdate /> </number_dropadd> <string_textlistitem name="name"> <anchored to="rightanchor"> <top /> <left parent="amount" anchor="right" offset="10" /> <right anchor="left" relation="relative" offset="-5" /> </anchored> <delaykeyupdate /> <nodrag /> </string_textlistitem> </sheetdata> </windowclass> </root>
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March 11th, 2022, 20:28 #1272
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 12th, 2022, 02:20 #1273
Gosh! It is true! I was the one who got confused and was using my ruleset wrong!
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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March 14th, 2022, 06:17 #1274
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There is a new update for FGU and FGC, which fixes some language issues.
GURPS 4E Core Ruleset v3.8.1 - FG Unity (FG Unity only)
FG Forge shop (FG Unity users only): FG Forge Shop
(Updated: 14th Mar 2022)
GURPS 4E Core Ruleset v3.7.2 - FG Classic (FG Classic only)
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 14th Mar 2022)Last edited by ronnke; March 14th, 2022 at 06:21.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 14th, 2022, 23:02 #1275
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March 14th, 2022, 23:13 #1276
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I am not able to reproduce this issue.
What I did.
1. Added a Ranged Weapon to my inventory
2. Equipped the item.
3. Adjusted the skill level in the Combat Tab (It's zero by default when first entered)
4. Unequipped the item in the Inventory Tab.
5. Checked to see if the item was gone from the Combat Tab. It was.
6. Equipped the item in the Inventory Tab.
7. Checked to see if the item was back in the Combat Tab. It was.
8. Checked the skill level of the various attack mode. They were as I entered them earlier.
This is what I did...Should this have reproduced the issue you are experiencing?Last edited by ronnke; March 14th, 2022 at 23:15.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 15th, 2022, 00:27 #1277
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March 15th, 2022, 00:28 #1278
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No probs.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 16th, 2022, 19:34 #1279
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Sorry for my english. Please tell me how to record a direct and amplitude strike into a weapon, as well as a long-range one (for example, knives), so that when transferred to the combat tab, the necessary throw modifiers are created.
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March 17th, 2022, 00:19 #1280
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You must select "Melee Weapon, Ranged Weapon" in the Type and then separate the various damage types with a "|" symbol. See the highlighted parts of the attacked image.
KnifeSetup.jpgTimezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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