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  1. #1311

    Join Date
    Oct 2014
    Location
    Mantua - Italy
    Posts
    37
    Thanks, manually removing the old one - by deleting folders - fixed it!

  2. #1312
    Hiya - not sure if this is the best place, but i'm running into an issue with the "Extended Language Fonts" extension specifically with the GURPS ruleset. I've tried replicating the problem with the extension on CoreRPG by itself, and it only shows up since the GURPS ruleset was updated. Whenever i try to chat with a language active, the program hangs for a few seconds, and i get 3 C Stack overflow notices: Manager_chat.lua lines 95 & 120, and Manager_oob.lua line 28. Any thoughts on the best way to deal with this? Is it something i can even deal with?

    Edit: The same issue is happening even with the extension disabled. Should have maybe tried that first, but at least i know it's relevant here now!
    Last edited by bakakel; May 28th, 2022 at 17:11. Reason: Update

  3. #1313
    Quote Originally Posted by bakakel View Post
    Hiya - not sure if this is the best place, but i'm running into an issue with the "Extended Language Fonts" extension specifically with the GURPS ruleset. I've tried replicating the problem with the extension on CoreRPG by itself, and it only shows up since the GURPS ruleset was updated. Whenever i try to chat with a language active, the program hangs for a few seconds, and i get 3 C Stack overflow notices: Manager_chat.lua lines 95 & 120, and Manager_oob.lua line 28. Any thoughts on the best way to deal with this? Is it something i can even deal with?

    Edit: The same issue is happening even with the extension disabled. Should have maybe tried that first, but at least i know it's relevant here now!
    Can confirm; even if you make up a language and stick it in the languages after the fact it still blows up; normal chat is fine, as is chatting through a monster. Just languages (so far)
    Anybody want a peanut!

  4. #1314

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    I will have a look at this language issue.

    On another note, there is a new minor update for FGU. Update via the Forge.
    - Fixed 12 point token facing on hex maps.
    - Added range modifier to pointers.
    - Added RoF changes to handle shotguns. eg RoF 3x9
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #1315

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    940
    Thanks Ronnke!

  6. #1316
    Thank you for adding range modifiers! It was tedious to look up the chart or use another tool to get the exact modifier.
    Also, I think you added differences between yd and meter too. It always takes one point down relative to yd measure (for meter). It's a nice add-on.
    We are using 1yd=1m rule. So, we stick to the yd distance suffix.

  7. #1317
    First of all, the cadence improvement for the shotguns was really good. But I'm curious, in the future will we be able to create races and templates directly in Fantasy Grounds?

  8. #1318

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by yako2020 View Post
    I'm curious, in the future will we be able to create races and templates directly in Fantasy Grounds?
    Yes, that is the plan.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #1319

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    A new update of the ruleset for FG Unity is available via the Forge.

    • GURPS 4e Ruleset v3.9.1 - 10th Jun 2022 (FG Unity Only)
      - Fixed: Language script error issue.
      - Added: Toolbar controls to enable/disable range modifiers on map pointers.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  10. #1320
    Thanks so much, ronnke! Really appreciate it.

    And just in time for my players to hear and appreciate the rumblings of Bokrug and the Ib Shades.

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