Thread: GURPS 4E Core Ruleset
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October 28th, 2022, 02:16 #1341
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I love the metal dice, but I think the effect dice are just a little too much for my liking.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 28th, 2022, 22:38 #1342
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Continue to be extremely grateful for your work, ronnke. Thank you!
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December 4th, 2022, 04:16 #1343
Hi!
I was wondering if anyone else has noticed a bug in Per; the listed per of a character is like 376058 or something (although, most of the time, it rolls the correct value). If you change it to 10, for example, it stays at 10 for a roll or two then either goes to 0 or back to the crazy number (seeing the butthole of an ant 2 parsecs away ) . Per is the only one that I've noticed it on, and it's in all the Per blocks, not just the main page.
Thanks!
FezzikAnybody want a peanut!
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December 4th, 2022, 05:52 #1344
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I havn't seen this, but I will keep an eye out for it.
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December 4th, 2022, 09:51 #1345
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I have not noticed this and I tried to reproduce the issue, but could not. Is it the same on all N/PCs or just a particular character? Are you running any particular extensions? Try running without them. Failing that, zip up and send me the campaign db file and I'll see if I can see anything there.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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December 4th, 2022, 19:19 #1346
Not seeing it on the main tab, but the picture is what I'm seeing on the abilities; last night it was that number on all the per. I've tried it without any extensions at all, and it still occurs. The only difference between today and last night is that players had their characters owned and when I looked at their sheets, that number was gibbled. I couldn't replicate the main page. Most of the time it rolled properly last night -- it was session 0 so mostly it was just getting used to everything.
Screenshot 2022-12-04 140830.png
Ok, I had to reimport one character and the main page did display the weird number, as did the rest of the Per based skill and the other per slots -- most of the characters had been imported last night, and not before (ie. There was no restart of the server between import and playing)
Could be a GCS problem? (I know FGU doesn't seem to like containers ie. racial template containers, adv/dis containers etc.)
I was wrong, it rolls against 9 no matter what the skill should be; if the per box is clicked it rolls against the proper per.Last edited by Fezzik Buttercup; December 4th, 2022 at 19:40.
Anybody want a peanut!
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December 4th, 2022, 19:52 #1347
A lot of these (in db.xml)
<name type="string">Survival</name>
<points type="number">2</points>
<relativelevel type="string">Per+9.2233720368549e+14</relativelevel>
<text type="formattedtext">
<p>Page Ref: B223</p>
</text>
<type type="string">Per/A</type>
some of these.
<id-7e1fafdf-89a3-418c-a165-059862d2ac14>
<basis type="string">Attribute</basis>
<level type="number">922337203685505</level>
<level_adj type="number">922337203685492</level_adj>
<modifierlist />
<name type="string">Body Language</name>
<points type="number">1</points>
<relativelevel type="string">Per+9.2233720368549e+14</relativelevel>
<text type="formattedtext">
<p>(Default: Detect Lies-4)</p>
<p>Page Ref: B181</p>
</text>
<type type="string">Per/A</type>
</id-7e1fafdf-89a3-418c-a165-059862d2ac14>
edit:
This is part of one of the XML's from gcs export
<id-e7a5ea49-a57c-4648-bd09-603558e11a41>
<name type="string">Survival (Desert)</name>
<type type="string">Per/A</type>
<level type="number">11</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="formattedtext"><p> </p><p>Page Ref: B223</p></text>
</id-e7a5ea49-a57c-4648-bd09-603558e11a41>
<id-06495920-ad90-49f1-8317-bb752d391dbe>
<name type="string">Area Knowledge (Caithness)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+2</relativelevel>
<points type="number">4</points>
I also checked out characters with and without containers, and there wasn't a problem there
I'm thinking (in my rudementary experience and idiocy ) that it's a problem with the /importchar?
Going to try a GCA and see if that is gibbled too.
EDIT:
The one GCA I did worked perfectly fine, so I'm thinking something weird with GCS
EDIT EDITING THE EDIT:
An older of GCS Doesn't do this, so something wonky with the new GCS xmls?
edit of the edited edited edit:
when I took these lines (from db.xml and put the right values in the character no longer showed the weird number
<level_adj type="number">922337203685492</level_adj>Last edited by Fezzik Buttercup; December 4th, 2022 at 21:04.
Anybody want a peanut!
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December 4th, 2022, 23:53 #1348
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GCS is exporting incorrectly. Unfortunately, I don't use GCS and I'm not familiar with its export files. Until the exporter is fixed, you'll have to manually edit the xml file and fix the PER before importing into FG.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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December 5th, 2022, 19:32 #1349
Thanks! I can't remember who did the GCS export for him (Richard Wilkes); I thought I'd see a post somewhere, but I didn't see anything from the first two pages.
As long as they don't go nuts with PER skills, it's not a horrible problemAnybody want a peanut!
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December 5th, 2022, 23:00 #1350
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Is there a GCS community on discord or something of the sort. Perhaps the issue could be brought up there. I will install GCS on the weekend and dig around to see what I can work out.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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