Thread: GURPS 4E Core Ruleset
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November 17th, 2023, 04:40 #1461
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November 17th, 2023, 06:20 #1462
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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November 17th, 2023, 23:40 #1463
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November 18th, 2023, 19:40 #1464
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The ruleset has been updated for FG Unity.
- GURPS 4e Ruleset v3.10.3 - 19th Nov 2023 (FG Unity Only)
- Fixed: FG/CoreRPG breaking changes.
- Fixed: Inventory location equip/unequip.
- Minor other changes.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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November 18th, 2023, 20:23 #1465
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So, I was playing around with this and I am not sure if it quite the way I remember it...
As it is now,
1) Add NPC to combat tracker. (Change to Green/Friendly)
2) Share NPC with PC by dragging from CT to PC portrait.
3) PC places the NPC token on the map from the NPC sheet that was opened when the NPC was shared.
-> NPC can be moved by PC
Note that with this method, I cannot seem to just add a light to the NPC in the combat tracker by using the lights on the "effects" tab. But I am able to add light to the NPC using the commands on the map itself.Last edited by seycyrus; November 19th, 2023 at 14:34.
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November 19th, 2023, 09:08 #1466
- Join Date
- Apr 2010
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- Australia
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- 876
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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