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  1. #1461

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    Quote Originally Posted by ronnke View Post
    Ugh.... Not intentional. Looks like the latest FG update broke things. Thanks for the heads-up, I will get to fixing it.
    Thanks for looking into this. On another (perhaps related?) note ... I thought that previously one of my players could control (move it around on the map) an NPC (his wolf companion) if I dragged the NPC onto his character portrait. Was this functionality lost as well?

  2. #1462

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    Quote Originally Posted by seycyrus View Post
    Thanks for looking into this. On another (perhaps related?) note ... I thought that previously one of my players could control (move it around on the map) an NPC (his wolf companion) if I dragged the NPC onto his character portrait. Was this functionality lost as well?
    No, it was not, but they can move it around if you make it "green/friendly" in the combat tracker.

    Also, the new update is coming in the next day or so.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #1463

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    Quote Originally Posted by ronnke View Post
    ...
    Also, the new update is coming in the next day or so.
    Awesomeness!

  4. #1464

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    The ruleset has been updated for FG Unity.

    • GURPS 4e Ruleset v3.10.3 - 19th Nov 2023 (FG Unity Only)
      - Fixed: FG/CoreRPG breaking changes.
      - Fixed: Inventory location equip/unequip.
      - Minor other changes.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #1465

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    Quote Originally Posted by ronnke View Post
    No, it was not, but they can move it around if you make it "green/friendly" in the combat tracker.
    ...
    So, I was playing around with this and I am not sure if it quite the way I remember it...

    As it is now,

    1) Add NPC to combat tracker. (Change to Green/Friendly)
    2) Share NPC with PC by dragging from CT to PC portrait.
    3) PC places the NPC token on the map from the NPC sheet that was opened when the NPC was shared.
    -> NPC can be moved by PC

    Note that with this method, I cannot seem to just add a light to the NPC in the combat tracker by using the lights on the "effects" tab. But I am able to add light to the NPC using the commands on the map itself.
    Last edited by seycyrus; November 19th, 2023 at 14:34.

  6. #1466

    Join Date
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    Quote Originally Posted by seycyrus View Post
    So, I was playing around with this and I am not sure if it quite the way I remember it...

    As it is now,

    1) Add NPC to combat tracker.
    2) Share NPC with PC by dragging from CT to PC portrait.
    3) PC places the NPC token on the map from the NPC sheet that was opened when the NPC was shared.
    -> NPC can be moved by PC

    Note that with this method, I cannot seem to just add a light to the NPC in the combat tracker by using the lights on the "effects" tab. But I am able to add light to the NPC using the commands on the map itself.
    This functionality is not something implemented in the ruleset, it's part of CoreRPG. I don't use it that much, so I unfortunately don't know if this has changed over time.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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