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  1. #1461

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    May 2013
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    East Coast USA.
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    Quote Originally Posted by ronnke View Post
    Ugh.... Not intentional. Looks like the latest FG update broke things. Thanks for the heads-up, I will get to fixing it.
    Thanks for looking into this. On another (perhaps related?) note ... I thought that previously one of my players could control (move it around on the map) an NPC (his wolf companion) if I dragged the NPC onto his character portrait. Was this functionality lost as well?

  2. #1462

    Join Date
    Apr 2010
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    Australia
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    Quote Originally Posted by seycyrus View Post
    Thanks for looking into this. On another (perhaps related?) note ... I thought that previously one of my players could control (move it around on the map) an NPC (his wolf companion) if I dragged the NPC onto his character portrait. Was this functionality lost as well?
    No, it was not, but they can move it around if you make it "green/friendly" in the combat tracker.

    Also, the new update is coming in the next day or so.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #1463

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    Quote Originally Posted by ronnke View Post
    ...
    Also, the new update is coming in the next day or so.
    Awesomeness!

  4. #1464

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    889
    The ruleset has been updated for FG Unity.

    • GURPS 4e Ruleset v3.10.3 - 19th Nov 2023 (FG Unity Only)
      - Fixed: FG/CoreRPG breaking changes.
      - Fixed: Inventory location equip/unequip.
      - Minor other changes.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #1465

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    May 2013
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    East Coast USA.
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    Quote Originally Posted by ronnke View Post
    No, it was not, but they can move it around if you make it "green/friendly" in the combat tracker.
    ...
    So, I was playing around with this and I am not sure if it quite the way I remember it...

    As it is now,

    1) Add NPC to combat tracker. (Change to Green/Friendly)
    2) Share NPC with PC by dragging from CT to PC portrait.
    3) PC places the NPC token on the map from the NPC sheet that was opened when the NPC was shared.
    -> NPC can be moved by PC

    Note that with this method, I cannot seem to just add a light to the NPC in the combat tracker by using the lights on the "effects" tab. But I am able to add light to the NPC using the commands on the map itself.
    Last edited by seycyrus; November 19th, 2023 at 14:34.

  6. #1466

    Join Date
    Apr 2010
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    Quote Originally Posted by seycyrus View Post
    So, I was playing around with this and I am not sure if it quite the way I remember it...

    As it is now,

    1) Add NPC to combat tracker.
    2) Share NPC with PC by dragging from CT to PC portrait.
    3) PC places the NPC token on the map from the NPC sheet that was opened when the NPC was shared.
    -> NPC can be moved by PC

    Note that with this method, I cannot seem to just add a light to the NPC in the combat tracker by using the lights on the "effects" tab. But I am able to add light to the NPC using the commands on the map itself.
    This functionality is not something implemented in the ruleset, it's part of CoreRPG. I don't use it that much, so I unfortunately don't know if this has changed over time.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  7. #1467

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    889
    Ruleset for FGU updated to fix script errors when opening characters.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #1468

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    889
    Update. I am working on fixing the issue with deprecated functions. There is a fair bit of code refactoring going on, but it should be completed in the next day or so.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #1469
    Quote Originally Posted by ronnke View Post
    Update. I am working on fixing the issue with deprecated functions. There is a fair bit of code refactoring going on, but it should be completed in the next day or so.
    You can do it!

  10. #1470
    I believe there are some problems interfacing the GURPS ruleset with the FG default themes (leather, dungeon, etc...).

    https://pasteboard.co/4wu4uLiYdkrP.jpg (sorry for the external link the Forums are not allowing me to upload my screenshot)

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