DICE PACKS BUNDLE
  1. #1381
    Yako,

    The shop says i own it, but it's not showing up in FGU (at least not under that name, there are a bunch of Extension: XXXX; are those part of the package or different?

    Screenshot 2023-03-13 134743.png
    Anybody want a peanut!

  2. #1382
    I had disabled it by mistake, I believe it is now in order
    https://forge.fantasygrounds.com/shop/items/508/view

  3. #1383

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    The GURPSCore Theme for Unity has been updated to fix an issue with avatar images. The update has been pushed to the FG Forge. Update via the Check For Updates button in Fantasy Grounds.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #1384
    Yako, what is CORE RPG - PACKAGE? I followed the link but there is no description in the Forge nor any screenshots. I see the individual extensions but I'm not finding them separately in the Forge either.

    Any kind of quick description of what each one is supposed to do. Specifically the Always Sensitive and Full Mode Map?

    EDIT: Nevermind, I found it on your All-In-One thread.
    Last edited by Eddie T; April 15th, 2023 at 15:48.

  5. #1385
    The core package add some visual alteration for algo rulesets

  6. #1386
    Hello! I was wondering if there were any exciting new additions coming to the GURPS ruleset in the near future

  7. #1387

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by Nexos View Post
    Hello! I was wondering if there were any exciting new additions coming to the GURPS ruleset in the near future
    I'm working on refactoring the code to make future updates easier. The biggest new feature in development is the automatic application of damage. That will be available when I finish it. :P
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #1388
    Quote Originally Posted by ronnke View Post
    I'm working on refactoring the code to make future updates easier. The biggest new feature in development is the automatic application of damage. That will be available when I finish it. :P
    Sounds nice. Wish you luck

  9. #1389

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    Quote Originally Posted by ronnke View Post
    I'm working on refactoring the code to make future updates easier. The biggest new feature in development is the automatic application of damage. That will be available when I finish it. :P
    Sounds ambitious! Would this take different damage types (cut, imp etc.) and body location into account?

    If so, would it be possible for you to leave in a variable into the calculation for edge resistance?

  10. #1390

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by seycyrus View Post
    Sounds ambitious! Would this take different damage types (cut, imp etc.) and body location into account?

    If so, would it be possible for you to leave in a variable into the calculation for edge resistance?
    Yes it will factor types and location. I'm not sure what you mean by edge resistance.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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