Thread: GURPS 4E Core Ruleset
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January 17th, 2017, 10:12 #111
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I can't answer since all my posts get denied. I wonder what forbidden words I might have used.
My blog about a sandbox setting for GURPS Dungeon Fantasy, I am creating, and my endeavours to learn GURPS and the use of VTTs: Illias.
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January 17th, 2017, 10:13 #112
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How do I check for version number? I did get the ruleset about 3 hours before my post yesterday.
My blog about a sandbox setting for GURPS Dungeon Fantasy, I am creating, and my endeavours to learn GURPS and the use of VTTs: Illias.
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January 17th, 2017, 11:25 #113
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 17th, 2017, 12:36 #114
Now We Can Export NPCs from the GCA?
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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January 17th, 2017, 13:44 #115
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Here are the current export filters. NPCs should work pretty well. If you tell me what you want changed with PCs, I can do that as well.
One thing - you may want to consider putting spells in a separate section for NPCs. For now, I'm prefixing the spell name with "Spell:" so that they'll at least all be grouped together under abilities...
(Note, consider these beta - the code needs a lot of cleaning up, but they are working pretty well...)
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January 17th, 2017, 14:19 #116
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An update version is available, v3.0.4.
This addresses all known bugs (not feature requests) reported to date.
Includes:
Fixed combat tracker linking issue.
Redesign of NPC character sheet.
Minor bug fixes and code optimisations.
EDIT: After updating, script errors may result when you open the combat tracker. To fix this simply clear everything from the tracker and re-add.Last edited by ronnke; January 17th, 2017 at 14:33.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 17th, 2017, 14:23 #117
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Does this include the ability to drop values onto the HP to adjust (or a "wounds" fields on the CT)?
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January 17th, 2017, 14:25 #118
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Last edited by ronnke; January 17th, 2017 at 15:39.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 17th, 2017, 14:31 #119
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 17th, 2017, 14:32 #120
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Hmm, just tried it and it didn't work. Neither the HP/FP on the CT or the fields on the PC/NPC sheets themselves.
The new NPC sheet looks good. Can you enlarge the "Traits" block, or (preferably) put a larger version of it onto the "Notes" tab.
Feel free to put the attachment on the original post. You might want to use a dropbox link so it's easy to update in the future...
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