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  1. #1

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    GURPS 4E Core Ruleset

    This unofficial GURPS Ruleset for Fantasy Grounds is developed with the permission of Steve Jackson Games.

    Latest Release Downloads

    GURPS 4E Core Ruleset
    Download latest release from here: http://bit.ly/GURPS4ECore
    (Updated: 3rd Apr 2021)
    (This update v3.6.x will make irreversible changes to the campaign database. As a precaution, backup your campaign folder before applying)

    * Here is a video demonstrating some of the features of the GURPS ruleset (it will be updated some day): https://youtu.be/pSm-9Trzd5w

    GURPS Core Theme
    Download the latest release of the GURPS Core theme from here: http://bit.ly/GURPSCoreTheme
    (Updated: 20th Mar 2020)
    (Courtesy of Gigermann)

    GURPS Core Theme for Unity
    Download the latest release of the GURPS Core theme from here: http://bit.ly/GURPSCoreUTheme
    (Updated: 4th Dec 2020)
    (Courtesy of Gigermann)

    GCA Exporter Files
    Download the GCA exporter files from here: http://bit.ly/GCAtoFGExport
    (Updated: 21st Aug 2018)
    (Courtesy of Andraax)

    GURPS No Dice Extension
    Download an extension to remove non-GURPS dice from the Fantasy Grounds desktop: http://bit.ly/GURPSNoDiceExt
    (Updated: 16th Mar 2020)
    (Courtesy of Ronnke)

    * A video tutorial demonstrating the process of exporting and importing characters from GCA: https://youtu.be/CHn7jkM0UFQ
    * A video tutorial demonstrating the process of exporting and importing characters from GCS: https://youtu.be/atTstjdU2_A

    Please report any bugs, errors.

    You can export and import (player characters only) from the previous ruleset. You can also import PCs/NPCs using the currently available GCA export to FG created by Saithan.

    One feature which is not obviously clear, you can drag and drop Skills onto the attributes at the top of the skills section. This will perform an attribute based skill role using the skill's relative levels. eg To do an IQ based, Guns roll, to un-jam a rifle, simply drag and drop the appropriate skill onto the IQ box.

    Enjoy.

    Suggest New Ideas and Features

    Click the following link to have your input on future ruleset development/improvement: http://gurps4efg.idea.informer.com/proj/


    Upcoming Features/Wishlist
    • Add GURPS Character and Racial templates
    • Mini Sheets
    • Allow the adding of vehicles/mounts to the Combat Tracker
    • Hit Points by location (torso, arms, legs, shield, etc)
    • Heath status and effects to show in token mouseover(tooltip).



    Version Information

    • GURPS 4e Ruleset v3.6.1 - 3rd Apr 2021
      - Fixed: Script errors related to 0 point Techniques.

    • GURPS 4e Ruleset v3.6.0 - 17th Mar 2021
      (This update will make irreversible changes to the campaign database. As a precaution, backup your campaign folder before applying)
      - Added: Abilities and Traits properly reflect information contained in Library data. Accessible via the "Info/Detail" section.
      - Added: Skill and spell point values will now calculate the appropriate levels. Bonus points or levels are adjusted via the abilities "Info/Detail" section.
      - Fixed: Some issues with FGU.
      - some other changes not worth mentioning.

    • GURPS 4e Ruleset v3.5.6 - 29th Sep 2020
      - Fixed: Character sheet labels to work better with the FGU Light and Dark themes.

    • GURPS 4e Ruleset v3.5.5 - 18th Sep 2020
      - Fixed: Some FGU compatibility issues.

    • GURPS 4e Ruleset v3.5.4 - 4th Jun 2020
      - Fixed: Issue with the combat tracker menu not displaying reset combat option.
      - Added: Option in the combat tracker menu to delete everything from the tracker.

    • GURPS 4e Ruleset v3.5.3 - 2nd Jun 2020
      - Added: New HP and FP status conditions to combat tracker and character sheet combat tab.
      - Added: Effects clearing to the combat tracker menu.
      - Added: Prerequisites field to skill records.
      - Fixed: Issue where combat tracker was not sorting properly in all cases.
      - Updated: Point calculations to calculate disadvantages across the whole character sheet, not just the Traits Tab.
      - Refactored some code in preparation for the next major release.
      - A few minor fixes not worth mentioning.

    • GURPS 4e Ruleset v3.5.2 - 26th Mar 2020
      - Fixed issue related to characters imported from GCS, where Encumbrance Level was always overloaded.

    • GURPS 4e Ruleset v3.5.1 - 23th Mar 2020
      - Fixed: Bug with range calculation for muscle powered ranged weapons.

    • GURPS 4e Ruleset v3.5.0 - 22th Mar 2020
      - Added: Half Move and Dodge check box to character sheet and tracker. (Clear and re-insert characters to Combat Tracker if experiencing problems)
      - Added: Added ability for items to have multiple types. eg Melee Weapon and Ranged Weapon.
      - Added: Added missing skill types for abilities (HT/E, HT/A, HT/H, HT/VH).
      - Fixed: Bug with auto-fill of combat stats when some items were dropped onto a character sheet.

    • GURPS 4e Ruleset v3.4.0 - 16th Mar 2020
      - Added: Injury and Fatigue fields to character sheet and tracker. Ctrl+Mouse-wheel to change, or drag and drop damage to field.
      - Added: Negative HP status
      - Added: Auto updating encumbrance will update encumbrance level, move and dodge from the inventory items.
      - Added: Library for adding skills, spells, advantages, disadvantages, etc (enable sidebar buttons "Abilities","Traits" from Library window)
      - Added: When adding skills, spells, etc to character sheet, values will auto fill.
      - Added: Weapons items auto fill when added to PC and NPC character sheet.
      - Added: Items in the combat tab as linked to inventory. Equip to show in combat tab, unequipped to hide it.
      - Added: Nautical Miles to map scales.
      - Added: Item type dropdown selection.
      - Added: Vehicle type dropdown selection.
      - Fixed: A bunch of bugs.
      - Fixed: Issue with adding new items to inventory. Items were added as unidentified.
      - Fixed: Known issues when using the ruleset with FGU.
      - Redesigned: Combat tracker, combat items for NPCs.
      - Many behind the scenes improvements.

    • GURPS 4e Ruleset v3.3.0 - 1st May 2019
      - Added ammo counter for ranged weapons.
      - Some behind the scenes improvements.

    • GURPS 4e Ruleset v3.2.6 - 21st Apr 2019
      - Fixed minor issue when opening/sharing locked images.

    • GURPS 4e Ruleset v3.2.5 - 21st Aug 2018
      - Fixed "Unidentified Item" in PC inventory issue, post FG 3.3.6 update.

    • GURPS 4e Ruleset v3.2.4 - 5th Aug 2018
      - Fixed bug with combat tracker, post FG 3.3.6 update.

    • GURPS 4e Ruleset v3.2.3 - 1st Apr 2018
      - Added LC to all items.
      - Added Holdout to Defense items.

    • GURPS 4e Ruleset v3.2.2 - 31th Mar 2018
      - Fixed bug with vehicle HT missing on vehicles sheet.
      - Combat tracker will not display melee/ranged weapon stats block of no weapon configured.

    • GURPS 4e Ruleset v3.2.1 - 30th Mar 2018
      - Fixed bug with adding defense items to character sheet.

    • GURPS 4e Ruleset v3.2.0 - 29th Mar 2018 (Howto instructions TBA)
      - Added the ability to create Melee Weapons, Ranged Weapons, and Defense items.
      - Added the ability to drag and drop Melee, Ranged and Defense items to the combat tab of the PC and NPC character sheets
      - Added, when dragging and dropping a Melee, Ranged, and Defense items to the PC inventory, corresponding entries are added to the combat tab.
      - Added the ability to create Ground Vehicles, Watercraft, Aircraft and Spacecraft to vehicles.
      - Changed. Combat tracker will not display the (melee/ranged) combat sections if no weapons are configured.
      - Changed. Protection tab of the PC character sheet renamed to Defenses, to conform to standard GURPS terminology.
      - Several code optimisations and minor bug fixes.

    • GURPS 4e Ruleset v3.1.0 - 20th Oct 2017
      - Added Map Scales and Range Modifier calculation to pointers (Access via scale icon in the image toolbar).
      - Fixed bug with effects (post CoreRPG 3.3.3 effect changes. Players can add, remove and target their own effects).
      - Cleaned up combat tracker (editing NPC attack modes now done via linked NPC sheet).
      - Fixed issue with hex row and hex column (can now use both options with no problems).
      - Set the default grid type to hex (because GURPS!!!).
      - Token facing increased from 6 to 12 positions.
      - Added GURPS and Dungeon Fantasy RPG decal options.
      - Code optimisations and minor bug fixes.
    Last edited by ronnke; April 3rd, 2021 at 12:20.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #2
    damned's Avatar
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    Im first!
    Well done roonke!

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  3. #3

    Join Date
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    Quote Originally Posted by damned View Post
    Im first!
    Well done roonke!
    Well technically second.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #4
    WOOTERS!!!!

    Thank you for your work. I will be checking it out.

  5. #5
    Thank you Ronnke!

  6. #6
    Trenloe's Avatar
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    45 minutes and no yako2020? He can't have been that anxious for this new ruleset!

    Great work ronnke.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7

    Join Date
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    I've already found a bug. Fixing it now.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #8
    damned's Avatar
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    he wont see it because i had posted a reply on his post just a minute or two before ronnke did... Im sure he is not too far away...

  9. #9
    Thanks Ronnke! I've just done a quick look through and it looks great.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  10. #10

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    This looks quite amazing. I haven't played Gurps in many many years, but now I want to again!

    I did run into an error:
    Script Error: [string "campaign/scripts/npc_main.lua"]:35: attempt to index global 'traits' (a nil value)

    That was just by making, locking / unlocking an npc. Might be due to the fact that I run the test version. Just wanted give a heads up on this.


    Great work sir!


    Vires Animi

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