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  1. #1141
    Quote Originally Posted by Feroand View Post
    Hello and thanks for making this awesome ruleset.
    I have a question:
    I want to make damage dices auto-calculated. x2 for impaling, x1.5 for cutting, etc. I can make /roll 1d6*2 for impaling and it automatically multiple the result of the dices. However, I cannot make /roll 1d6*1.5 for cutting damage. It seems like macros cannot use decimal numbers. (I have tried /roll 1d6*1,5 with comma too).
    Is there any way to make it work?
    I hope this is not the wrong place to ask, and thanks for all the answers.
    Remember that the calculation should be (damage-RD)*multiplier so automatically applying the multiplier to the dice roll will probably not suit your needs.

  2. #1142
    Thank you for reminding DR rules.
    We are playing a Supernatural-inspired campaing (inspired from the TV show) and characters don't have any armor on them. (EDİT: The monster they are chasing either)
    Apart from that, I totally have forgotten the DR rules you mentioned I am a brand new GURPS GM. So, thanks again.
    Last edited by Feroand; July 27th, 2021 at 15:35.

  3. #1143
    That's a GREAT job, thanks a lot

  4. #1144
    Quote Originally Posted by Feroand View Post
    However, I cannot make /roll 1d6*1.5 for cutting damage. It seems like macros cannot use decimal numbers. (I have tried /roll 1d6*1,5 with comma too).
    Is there any way to make it work?
    Hi! Try, instead of a decimal number, using a fraction. For instance, in your example, you'd achieve the intended results by typing </die 1d6*3/2>.
    Maybe this is also coming in handy: https://www.youtube.com/watch?v=huFgen7-TUQ

    Nice regards!

  5. #1145

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    768
    Quote Originally Posted by Feroand View Post
    Thank you for reminding DR rules.
    We are playing a Supernatural-inspired campaing (inspired from the TV show) and characters don't have any armor on them. (EDİT: The monster they are chasing either)
    Apart from that, I totally have forgotten the DR rules you mentioned I am a brand new GURPS GM. So, thanks again.
    Hold off on your calculator...there is a new release in development with this feature.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #1146

  7. #1147
    when importing from GCA if there is an & the import fails eg spells from the Communication & Empathy college. you have to go into the XML file and hand edit the & out

  8. #1148
    Where is the source for this ruleset hosted now? The github looks like it wasn't updated in a long time.

  9. #1149
    Quote Originally Posted by RevenantBob View Post
    Where is the source for this ruleset hosted now? The github looks like it wasn't updated in a long time.
    Are you talking about the link in the first post of this thread? I believe that is all you need to get the latest version.

  10. #1150
    Quote Originally Posted by Jaxilon View Post
    Are you talking about the link in the first post of this thread? I believe that is all you need to get the latest version.
    I meant the source code and work. I can obviously pull things out of the Hak but if I wanted to be able to rebase and such off of the source for mods and such I wanted to know where it was.

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