Thread: GURPS 4E Core Ruleset
-
June 24th, 2022, 17:34 #1321
- Join Date
- Jul 2021
- Posts
- 4
I think I've found a bug. With psionic powers, the effective level doesn't change as you invest points into it. It remains at the functional 1 point level regardless of points invested, or if points are reduced to 0 to test defaults. This applies to both powers in the Abilities tab and their techniques.
-
June 25th, 2022, 02:25 #1322
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
The ruleset doesn't do any special handling of psionic powers, they should be treated as any other skill. If it is not calculating properly, then the most likely cause is the skill/ability details are not properly configured. Click the little brown All-Seeing-Eye icon next to the skill level to check everything is correct.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
June 25th, 2022, 02:43 #1323
- Join Date
- Jul 2021
- Posts
- 4
-
June 25th, 2022, 02:50 #1324
- Join Date
- Jul 2021
- Posts
- 4
I also don't know where to find this All-Seeing-Eye icon, if you could direct me to it.
-
June 25th, 2022, 10:14 #1325
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
Powers is a section of the character sheet where you can track powers, but no calculation is performed on the level and points spent....At this point...This will be added in future. If you need a calculated level then you can use the skills tab as powers, like spells, are essentially skills.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
June 25th, 2022, 16:03 #1326
- Join Date
- Jul 2021
- Posts
- 4
-
August 3rd, 2022, 21:19 #1327
I made this post by mistake. But I cannot delete it Sorry!
Last edited by Feroand; August 3rd, 2022 at 21:24.
-
August 3rd, 2022, 21:22 #1328
EDİT: I have just figured out I replied a super old comment I am sorry. But, if any of you need this information, it's here for you.
Hello there.
I am not sure but I believe I have encountered this problem before. As far as I know, there is a difference between how FGU and GCS handle "special characters." When there are & or any other special characters in the character sheet, this problem occurs. You can manually search for & in GCS, if you find it you may change it to something like this "&" without quotes or anything you like ("and" can work too). If this doesn't work, you can open the file with a text editor (notepad can do this, I believe) and CTRL+F, and "find and change" the symbol &. You can change it "and" or anything you want.
At least, this is the solution for my GCS importing problems. I believe it can work for GCA too.
I am sorry for my bad English, I hope I could explain my thoughts.
NOTE: "EntityName. Line 350 position 36" is the coordinates of the broken character in the XML file. "Line 350" means row 350, "position 36" means 36th character of that row. But, there may be more after this one too. So, CTRL+F would be better.
-
October 3rd, 2022, 11:06 #1329
Hope you are all doing well!
From the latest FG ruleset updates (on 27/09/2022):
CoreRPG and multiple layered rulesets
- [Updated] Preparation for upcoming client v4.3 features.
Just a heads up about things potentially breaking for the GURPS ruleset in the near future.
-
October 4th, 2022, 03:25 #1330
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
Thread Information
Users Browsing this Thread
There are currently 5 users browsing this thread. (0 members and 5 guests)
Bookmarks