Thread: GM Advice
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December 31st, 2019, 17:33 #41
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- May 2018
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- 150
Here's a neat link on Reddit that has wide list of sources too. Not all are up to date and working though.
https://www.reddit.com/r/DnD/comment..._5e_resources/
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December 31st, 2019, 18:58 #42
Thanks for both of those, I've added them to the first two posts.
I like the humor of the DM's Lair, and of course the shortness of the topic based videos, I'm the impatient sort
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January 1st, 2020, 10:49 #43
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- Aug 2015
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This is one of my favourite channels. This guy covers many aspects of running games, including building terrain as well as DMing, but the aspect I like most is his take on DMing. While he refers to running Dungeons and Dragons, it becomes clear that for "The Professor", D and D is basically a catch-all he uses for any game that uses a D20 system. I really like his tips and his take on an "old school", grimdark style of DMing. And he has a great, dry sense of humour as well. Dungeon Craft https://www.youtube.com/watch?v=2WLQ...XNMS3JH3YGCppR
Fan of Castles and Crusades/Savage Worlds, just about any rpgs.
I am in Eastern time zone and am fairly open most play times, but do prefer Evening or late night games.
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January 19th, 2020, 05:02 #44
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The Monsters Know What They’re Doing
http://themonstersknow.com/
This is a blog about tactics of various monsters (D&D 5E specific). It’s very useful when prepping to run a monster type I haven’t used before or recently. He’s also published a book about this and has a second book coming later this year about PC tactics.
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January 19th, 2020, 05:22 #45
I give a hearty thumbs up to The Monsters Know What They're Doing book (and blog). It has really helped me in terms of creature strategy and (more importantly) it's made my creatures more than one-dimensional suicide machines.
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January 19th, 2020, 18:15 #46
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
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April 2nd, 2021, 05:00 #47
There are always a thousand things to think about when trying to improve (have more fun with) our gaming. These two paragraphs from Sly Flourish really resonated and I thought I would share it with you all.
The story of our game doesn't happen when we're preparing for our next session, it happens when we and the players get together and play. Our story comes to life from the brains of the people around the table, not in our notebook by ourselves.
Spending our time thinking about how our games are going to go is an easy trap to fall into. Often we spend a bunch of time planning out a game only to have the characters take it in an unexpected direction. Other times, because of the planning we did, we force the game to go down the path we have prepared. Either case ends up frustrating for everyone involved.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
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