Thread: How to Automate effects on NPCs
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February 11th, 2019, 22:13 #61
Once in the Wiki then the PDF and ePub user manuals can pick it up...
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February 13th, 2019, 12:11 #62If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 1st, 2019, 17:49 #63
Hi,
I am having issues to make spellcasting works. I load the PHB and use the wording as you suggested but spells are not loaded most of the time. I can see the right number of slots but not the spells. It sounds to me like it cannot read the module, even if for some other NPCs were loaded.
Any hints?
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March 1st, 2019, 17:52 #64
Not sure what problem you are having...
If you are talking about the "Spellcasting" trait on an NPC, the spells do not get added to the NPC until the NPC is re-opened or added to the CT. That is when the spellcasting trait gets parsed and the actions added.
If that is what you are talking about, please double check your wording and format is exact. Even adding a comma or colon in the wrong place will break it. If it still isn't working, please post a screen shot of what you are doing and provide the steps for someone to reproduce.
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March 1st, 2019, 18:16 #65
Yes I was talking about parsing spell in a NPC.
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Screen Shot 2019-03-01 at 8.10.06 PM.png
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March 1st, 2019, 18:31 #66
In the first example you have "prepared:"
The colon is wrong. You need a period instead.
Remember;
Spellcasting
If the NPC can cast spells then you can automate the population of the actual spells into the NPC sheet. Additionally with the correct wording FG will work out the attacks and spell save DCs where those are present in the spell/ The trait should be named 'Spellcasting' and the wording should be as follows:The [NPC] is a nth-level spellcaster. Its spellcasting ability is [ability]. The [NPC] has the following spells prepared.It is important that the wording is exactly as above including the punctuation. All spell names should be in lower case separated by a comma.
Cantrips (at will): <spell name>,<spell name>
1st level (4 slots): <spell name>, <spell name>
2nd level (2 slots): <spell name>, <spell name>
If the NPC has innate spellcasting abilities then replace the heading with 'Innate Spellcasting' and replace the 1st level, 2nd level etc with 3/day, 1/day or whatever the NPC rate of casting is.
If you want to override the automatic calculation of spell save and attack rolls replace the first line with this
The [NPC] is a nth-level spellcaster. Its spellcasting ability is [ability] (spell save DC #, +# to hit with spell attacks). The [NPC] has the following spells prepared.(thanks jkadje)
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 1st, 2019, 18:32 #67
I don't see anything wrong with your trait. If you are using any extensions make sure you test in a new campaign without extensions in case that's an issue. Also if you are editing an existing spellcaster make sure you delete all the existing spells from the NPC spells section before closing and re-opening the NPC to re-populate the spells.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 1st, 2019, 18:36 #68If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 1st, 2019, 18:39 #69
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 1st, 2019, 18:50 #70
Thanks,
Figured it out. I was doing it wrong, I assume.
I did enter the trait and after I clicked the "+" of Spell, while I should just drag the NPC in the CT without pushing the "+".
I do not know if it's the standard procedure but it worked.
Many thanks.
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