Thread: How to Automate effects on NPCs
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February 11th, 2019, 16:09 #51
The code for that is shown here...
Untitled.png
Also, you can learn all you need to know about coding for FG in the wiki here - https://www.fantasygrounds.com/wiki/...php/5E_Effects
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February 11th, 2019, 16:36 #52
Details would be great. Just to be clear I am talking about adding this action to a monster NPC stat block. Thanks.
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February 11th, 2019, 16:43 #53rob2e - Join me on Discord!
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February 11th, 2019, 16:52 #54If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 11th, 2019, 16:54 #55
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February 11th, 2019, 16:56 #56
Ya I just thought of that, that is good advice because although NPCs don't have "healing potions" per se, some do have second wind, so you could absolutely do that.
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February 11th, 2019, 17:27 #57
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February 11th, 2019, 17:28 #58If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 11th, 2019, 17:57 #59
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 11th, 2019, 21:51 #60
Or, put it all up on the wiki, then link to the wiki. that way you wont have those size limitations at all, and it would be easy to find.
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