Thread: How to Automate effects on NPCs
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July 13th, 2017, 23:21 #21
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July 13th, 2017, 23:23 #22
You can't have an automatic recharge on a PC - only an NPC. You can use the 'preparation' mode in the action tab to set the limits of the power but you'll need to roll a dice and manually do the recharge effect.
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July 13th, 2017, 23:24 #23
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Bummer
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September 21st, 2017, 19:08 #24
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Right now I am having troubles to get the autoparse for innate spellcasting working
i.e. that is what I can successfully use to parse "normal" Spellcasting.
Code:<spellcasting> <name type="string">Spellcasting</name> <desc type="string">Spellcasting. The Ravager Slaughter Lord is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The Ravager Slaughter Lord has the following spells prepared: \rCantrips (at will): light, sacred flame, thaumaturgy\r1st level (3 slots): bless, cure wounds, sanctuary </desc> </spellcasting>
If the NPC has innate spellcasting abilities then replace the heading with 'Innate Spellcasting' and replace the 1st level, 2nd level etc with 3/day, 1/day or whatever the NPC rate of casting is.
I tried the following ones but to no avail:
Code:<spellcasting> <name type="string">Innate Spellcasting</name> <desc type="string">Innate Spellcasting. The Ravager Slaughter Lord is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The Ravager Slaughter Lord has the following spells prepared: \rAt will: light, sacred flame, thaumaturgy\r3/day: bless, cure wounds, sanctuary </desc> </spellcasting>
Code:<spellcasting> <name type="string">Spellcasting</name> <desc type="string">Innate Spellcasting. The Ravager Slaughter Lord is a 9th-level innate spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The Ravager Slaughter Lord has the following spells prepared: \rAt will: light, sacred flame, thaumaturgy\r3/day: bless, cure wounds, sanctuary </desc> </spellcasting>
Code:<spellcasting> <name type="string">Innate Spellcasting</name> <desc type="string">Spellcasting. The Ravager Slaughter Lord is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The Ravager Slaughter Lord has the following spells prepared: \rAt will: light, sacred flame, thaumaturgy\r3/day: bless, cure wounds, sanctuary </desc> </spellcasting>
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September 21st, 2017, 19:41 #25
Supreme Deity
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I would start with an example from the SRD (such as Drow), and then update to fit your creature.
Given that, I found that the Innate Spellcasting trait is not auto-parsed like the Spellcasting trait. I'll see what I can do to fix.
Regards,
JPG
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September 21st, 2017, 19:44 #26
I don't know about doing it in the xml, but have you tried putting it in through the GUI and then seeing what if it works and what xml is generated?
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September 21st, 2017, 19:48 #27
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Seems my job as Software Tester also pays off in my hobby...2nd Bug I found in a short time ;-)
I don't know about doing it in the xml, but have you tried putting it in through the GUI and then seeing what if it works and what xml is generated?Last edited by tantauralus; September 21st, 2017 at 19:57.
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January 15th, 2018, 09:17 #28
This is fantastic Zacchaeus! Thumbs up!
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February 1st, 2018, 03:15 #29
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March 5th, 2018, 22:21 #30
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Thanks Zacchaeus for expanding on the effects. Do you know which traits do have an impact on the automation. I did check some and nearly all i checked didn't work.
traits that are hard to automate because the condition for it to trigger is not within fantasy grounds:
- Magic Resistance (trigger for magic attack is not on the save while dropping the save on the NPC)
- Brave (trigger for frightened is not on the save while dropping the save on the NPC)
- Sunlight Sensitivity (trigger for sunlight is not in fantasygrounds)
- Stone Camouflage (trigger for the rocky terrain is not in fantasygrounds)
- Keen Hearing & Keen Senses (the triggers for the hearing and the other senses are not on the saving throws)
- Siege Monster (Objects and structures are not recognized)
- Reflective Carapace (Does not recognize the condition)
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