Thread: How to Automate effects on NPCs
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March 17th, 2017, 18:04 #11
Im not sure why .. but... if you click on the last toggle on the monster, the one for Effect (not sure what the right name is , but the ones that do target; attributes; Offence) edit the effect line in the CT to add an exclamation mark just before the word silver - i.e. !silver - then the effect works, immune to anything that isn't silver.
But when I edit the NPC, and add the exclamation mark in, it doesn't travel with the effect on the NPC sheet , but I have no idea why
So a manual work about, rather than a fix__________________________________________________ ___________________
UK Based DM - Ultimate Licence Holder
Discord: Mavrik6666#9572
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March 17th, 2017, 18:10 #12
The 'silver' property is added under the specific weapon, when you open up the weapon, next to the weapons DAMAGE add in silver after a comma next to piercing, slashing etc
__________________________________________________ ___________________
UK Based DM - Ultimate Licence Holder
Discord: Mavrik6666#9572
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March 17th, 2017, 19:14 #13
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March 17th, 2017, 20:27 #14
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March 17th, 2017, 21:45 #15
Oops, I've edited the first post to correct that.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 17th, 2017, 22:05 #16
Thank you so much for compiling this. This is a huge boon for the community
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March 18th, 2017, 23:56 #17
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March 19th, 2017, 00:31 #18
I changed it from silver to silvered as Nickademus suggested. I can't test right now but I'll check tomorrow.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 19th, 2017, 00:34 #19
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March 19th, 2017, 00:49 #20
Heh, I didn't notice that. Yeah it needs to be nonmagical which leads me to suspect that silver is correct since I'm pretty sure I checked all this before I made the original post.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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