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March 14th, 2017, 20:48 #321
I haven't done it for Pathfinder, as I've not ran PF in several years, but currently do it for both D&D 5e and Savage Worlds. It makes things much easier as far as combat management goes. I can only imagine it'd do the same for PF.
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Game in Progress: AD&D 2e - Against the Zhentarim
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March 14th, 2017, 21:14 #322
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So far as I know (I don't do 5e or anything but PF), the only appreciable difference in automation is in character generation for PF is much diminished relative to 5e
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March 14th, 2017, 21:50 #323
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March 18th, 2017, 18:38 #324
Any new news about the Pathfinder release? No need for a release date, just some kind of status update is more than enough to keep me exited
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March 18th, 2017, 19:10 #325
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March 19th, 2017, 02:36 #326
January would be great! So, what I'll do is I'll start Rise of the Runelords with two different gaming groups on February 5th and 6th. So even if they run a couple weeks late with this, I'll only have to do everything manually for 1 or 2 sessions.
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March 19th, 2017, 03:49 #327
I can't tell if that's sarcasm or not. you know its march right?
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March 19th, 2017, 04:00 #328
Wait, wut?
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March 19th, 2017, 06:34 #329
I'm pretty sure it's going to be released retro-actively 6 weeks ago.
Time-space continuum adjustment in 3... 2... 1...
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March 19th, 2017, 07:14 #330
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