Thread: Call of Cthulhu 7E ruleset
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April 25th, 2020, 22:18 #491
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- Apr 2020
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- 15
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April 25th, 2020, 22:26 #492
Average is average you might get and can be used as guidance for regular representative of this race/species. Each creature that is race has formula for each stat. You can check in the book or edit a NPC to see.
The past is a rudder to guide us, not an anchor to hold us back.
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April 25th, 2020, 22:48 #493
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- Apr 2020
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April 26th, 2020, 16:29 #494
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- Mar 2020
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April 26th, 2020, 16:57 #495
What prompted you to request a refund? As a result of that, currently you’re unable to run CoC 7e games on Fantasy Grounds.
What from the two things @damned mentioned (small images in the reference manual and basic vehicle stats) changes your opinion of the DLC enough to re-buy it?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 26th, 2020, 18:57 #496
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- Mar 2020
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- 8
Product just feels unfinished to me with some poor presentation (XXYYZZ!! for lists on the reference manual, no small club for items), and also a completely blank section for vehicles.
Also, after looking at posts complaining about the missing vehicle stats for chases and no way to keep track in-game of what vehicle is being used, etc I have decided to wait if more work is gonna be done to address these complaints (minor or not). Those small images @damned mentioned would be a great step in the right direction to convince me to change my mind.
Abut the XXYYZZ: https://imgur.com/gallery/Y9qp1dE
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April 27th, 2020, 06:53 #497
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May 2nd, 2020, 15:45 #498
- Join Date
- May 2014
- Location
- Sydney, Australia
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- 815
Thanks Devnant for pointing out the XXYYZZ!! problem. This is a problem that has slipped in during one of the updates and I have just fixed it.
This and some other fixes and enhancements, including vehicle support, have been submitted to SmiteWorks for approval.
Enjoy!
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May 4th, 2020, 18:09 #499
- Join Date
- Nov 2017
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- 17
I am unable to negate effects using either the CTRL move damage result to CT or by right-clicking and selecting negate the effect and then drag the negated number to the CT. Is this mechanic broken?
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May 4th, 2020, 19:52 #500
Hi, since Coc7 is in the vault, I cant check by myself. I am trying to change the Dice Tower:
graphics_framedefs.xml
<!-- Dice Tower -->
<framedef name="dicetower_normal">
<bitmap>graphics/frames/dicetower_normal.png</bitmap>
<middle>0,0,90,90</middle>
</framedef>
<framedef name="dicetower_drop">
<bitmap>graphics/frames/dicetower_drop.png</bitmap>
<middle>0,0,90,90</middle>
</framedef>
<!-- Dice tower -->
<icon name="dicetower_icon" file="graphics/icons/dicetower_icon.png" />
I've tested the same extension using SavageWorlds ruleset and it works. So, does the CoC7 ruleset changes something related to the icons of the dice tower?
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