STAR TREK 2d20
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  1. #481
    I am getting the following errors when I load a campaign with COC7e...

    [4/15/2020 5:28:39 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    [4/15/2020 5:28:39 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    [4/15/2020 5:28:39 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    [4/15/2020 5:28:39 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0

  2. #482

  3. #483
    I'm not familiar with CoC7E ruleset very much; so could you provide exact steps where you are seeing that error?

    It will help me reproduce, so we can add some better error handling and figure out what is going on there.

    Regards,
    JPG

  4. #484
    How does one represent shotgun damage that varies by range? (E.g., 4D6/2D6/1D6).

  5. #485
    damned's Avatar
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    Quote Originally Posted by Geek MacBeer View Post
    How does one represent shotgun damage that varies by range? (E.g., 4D6/2D6/1D6).
    Add 3 weapons is the easiest way.

  6. #486

    Join Date
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    Hi garrion_sw,

    Thanks for taking the time to report these, I appreciate it.

    I had seen some of these and begun fixing them and will revisit all of them now to make sure they are all sorted.

    Quote Originally Posted by garrion_sw View Post
    I've found a couple new things that are broken on the CoC7e ruleset. I'd estimate I started noticing this about a month ago and my guess is that some update broke it because it was working before. It took me a while to get around to testing it since it wasn't game breaking. The party sheet does not seem to be communicating changes with the character sheet, but the character sheet still communicates to the party sheet. A few specific examples:
    1. Initiating a party sanity reset on the party sheet doesn't do anything even though the text reports that is is resetting. You have to go to the character sheet and initiate it there to make it actually happen and it updates on the party sheet also.
    2. Checking the temp insanity boxes on the party sheet activates them on the party sheet display, but not on the character sheet. Activating the marker on the character sheet does both.
    3. Checking the major wound box on the party sheet only marks it there and not on the character sheet. Marking on the character sheet activates the marker in both places.
    4. Also when dragging a new character over to the party sheet their sanity will be 0 on the party sheet sheet even though it is the default value on the character sheet. Nothing gets it to display the correct value other than changing the current sanity value on the character sheet a notch and then back to the correct value. it will then update on the party sheet.

    I was wondering if something got messed up on my campaign files so I tried this on a blank slate and it still occurred.

    Unrelated to the above issue but something to look at when you have time. The pulp cthulhu extension throws an error IN UNITY. It seems to work otherwise from my limited testing but when loading it reports:
    [4/12/2020 10:13:55 AM] [<color="red">ERROR</color>] framedef: Could not find image file () for frame (shortcuts). [PulpCthulhu] [graphics/graphics_frames.xml]

    Thanks

  7. #487
    Hello,
    For the CoC 7e DLC for FG I've noticed the ITEMS>HAND WEAPONS "Club, small (nightstick)" from the CoC 7e reference manual, C15, Table XVII: Weapons is missing. Basically the same stats from "Club, large" but uses a 1D6 instead of a 1D8.

    It is also missing for the Hand Weapons table.
    Last edited by Devnant; April 21st, 2020 at 21:22.

  8. #488
    Also, all lists on the CoC 7e DLC reference manual are written as "XXYYZZ!!" Would be nice to have a link for the lists.

  9. #489
    How is the "Race" checkbox on the NPC character sheet used? When I click it, the Statistics area changes to show "Average" level and "Rolls". Is this covered somewhere else?

  10. #490
    Valyar's Avatar
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    Quote Originally Posted by Geek MacBeer View Post
    How is the "Race" checkbox on the NPC character sheet used? When I click it, the Statistics area changes to show "Average" level and "Rolls". Is this covered somewhere else?
    This is neat feature. If you make NPC as race, when you drag it to the combat tracker the stats will be rolled automatically. It is nice way to have variety of creatures with single entry in the library. Basically saves you a lot of time.
    The past is a rudder to guide us, not an anchor to hold us back.

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