Thread: Call of Cthulhu 7E ruleset
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April 13th, 2020, 00:41 #471
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I have purchased about 7 modules through DMsGuild and it had me place them into the FG/modules folder.
I purchased Alone against the Dark (through FG) but I do not see that in the same folder. When I bring up CoC, 'Alone' is there to play but I am going to purchase others and am trying to figure out where to place them. I do not see any other modules folder.
Thanks, again.
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April 13th, 2020, 00:51 #472
Forgot about the vault folder...that was my mistake. If product from the store is encrypted which is left up to the individual publisher, it will be found in that folder. And to the best of knowledge most CoC7e modules are encrypted.
Yes, modules from DMsGuild and any other site other than Steam and the FG store will need to be manually put into the correct folders.
- .mod files to the modules folder
- .ext files to the extensions folder
- .pak files to the rulesets folder
- .ppk files to the portraits folder
Ultimate License Holder
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April 13th, 2020, 00:57 #473
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April 13th, 2020, 01:00 #474
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duplicate post
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April 13th, 2020, 01:06 #475
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April 13th, 2020, 01:16 #476
They'll show up no problem in your campaign launch screen in the case of extensions, or the Module activation window through the library.
To see them in the data folders you'll have to look in the vault folder to see encrypted .dat files, but there is nothing you can do to alter/read that .dat file.Ultimate License Holder
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April 13th, 2020, 02:29 #477
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April 13th, 2020, 03:02 #478
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April 13th, 2020, 03:34 #479
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Last edited by garrion_sw; April 13th, 2020 at 15:58.
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April 15th, 2020, 17:46 #480
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Hello everyone,
I am new to FG and currently preparing my first CoC adventure. Since my group is located in Germany I tried to use Muwaks translation files for the ruleset. Unfortunately, apparently the skill translation is not working. I tried to fix this problem, but only with limited success, since the ruleset is password protected. But maybe somebody here can help me?
With the original files from Muwaks I got the following error messages when
1. Opening a character sheet (main)
Script Error: [string "scripts/manager_actor2.lua"]:140: attempt to call field 'getSkill' (a nil value)
2. Opening the skill page
Script Error: [string "scripts/manager_era.lua"]:242: bad argument #1 to 'pairs' (table expected, got nil)
The first error might have been caused by the use of both a ‘getSkill’ and 'getSkills' function in the ruleset (I added a 'getSkill' function, calling 'getSkills')
The second error appears to happen due to a change of the era Names. I fixed this in the “manager_era” to ‘1920s’
However, now I get these two errors:
Script Error: [string "campaign/scripts/char_skill.lua"]:19: attempt to call field 'hashName' (a nil value)
Script Error: [string "campaign/scripts/char_skilllist.lua"]:124: attempt to call field 'getSublabeling' (a nil value)
Does anybody have an idea or solution on how to make the skill translation work?
Thanx in advance
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