Thread: Call of Cthulhu 7E ruleset
-
April 30th, 2017, 03:51 #291
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 815
-
April 30th, 2017, 08:52 #292
- Join Date
- Jun 2011
- Posts
- 148
-
April 30th, 2017, 10:52 #293
- Join Date
- Oct 2015
- Location
- Norway
- Posts
- 105
I think it might be something wrong with the one install, because I ran a game using my laptop yesterday and turning off the luck worked fine there. Need to try and update on the other machine and see if it helps.
I'm not sure if this is related to the other CT issues, but yesterday when running a game and I added an encounter to the CT (they were still hidden from the players), the players got error messages (I'm going to try and replicate that so I can get the exact error messages). This hasn't happened before. I only use the live releases (no test or anything).
-
May 1st, 2017, 09:05 #294
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 815
-
May 3rd, 2017, 13:30 #295
- Join Date
- Jun 2011
- Posts
- 148
How can a player spend luck, if the option is selected in campaign settings?
-
May 3rd, 2017, 14:03 #296
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 815
-
May 4th, 2017, 20:58 #297
- Join Date
- Jun 2011
- Posts
- 148
Thanks, I thought it might have been something fancy. This works fine and was what we were doing.
I'm having trouble with chases, NPCs seem to be having thier move rating increased when dragged to the combat tracker.
-
May 4th, 2017, 23:18 #298
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 815
I found and fixed a number of issues with chases last week (so aren't released yet) I'll check this one too.
-
May 20th, 2017, 17:06 #299
- Join Date
- Oct 2015
- Location
- Norway
- Posts
- 105
The error messages that I was talking about are these:
Attachment 19038
This is from player's perspective. When the GM added a hidden encounter to the Combat Tracker, this popped up. (Some of these lines came at an earlier stage, when I opened the Combat Tracker and the GM added all players to it). The first line came from just opening the combat tracker, but I assume that's the issue that you've resolved. Hopefully these other ones are also resolved in the next update
Also, is /die 1d2 supposed to do this?
Attachment 19039
-
May 21st, 2017, 00:45 #300
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 815
Hi Sjelsyk,
That error has been fixed and should be in the test area now along with quite a few others.
The d2 is supposed to do that and is specifically for damage bonus when characters have low builds. I needed to do it as a die so it would work correctly with extreme damage calculations.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks