STAR TREK 2d20
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  1. #571
    I popped the data in a module and put it in the Forge:

    https://forge.fantasygrounds.com/shop/items/412/view

    I also put together an NPC generator :

    https://forge.fantasygrounds.com/shop/items/411/view

    Hope you find them useful.

  2. #572
    So trying to "fix stuff" now the module for COC 7E Pulp Reference which has a Skill list, the skill list box is absolutly blank, I cannot seem to get it properly redownloaded and I am pretty sure it wasn't supposed to be blank. Help.

  3. #573
    So if you browse the CoC 7e Reference entry in Modules, then open the Skills list from there yes it is empty. But the Skills added by the module are there, here’s how to prove it:

    1. Load CoC 7e Reference module.
    2. Open the Skills list from the toolbar rather than the Modules section.
    3. In the Skills list, click the Group at the top of the box to show the available groups.
    4. Unload the CoC 7e Reference and you, you will see Psychic Skills and Pulp Cthulhu groups disappear.

  4. #574
    Zealot, that is spectacular, many thanks.

  5. #575
    Quote Originally Posted by sedgetone View Post
    I popped the data in a module and put it in the Forge:

    https://forge.fantasygrounds.com/shop/items/412/view

    I also put together an NPC generator :

    https://forge.fantasygrounds.com/shop/items/411/view

    Hope you find them useful.
    I did Sedgestone, thankyou for those things you put in the Forge.

    Speaking of Forge I am getting a red box with an error when I click on creator, while logged in. Any ideas who I should bring this up to?

  6. #576

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