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  1. #11
    good point. I think mainly I did the detail so I knew which room was which

  2. #12
    LordEntrails's Avatar
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    May 2015
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    Quote Originally Posted by Zacchaeus View Post
    But, remember you don't need too much detail and most players (unlike LordEntrails ) aren't going to notice most of it anyway.
    I hope my critique didn't come across as negative. As Mr. Z says, it's a great battlemap. My comments are intended for things for you to consider if you want your battlemap to also be a piece of art Rrally, things like lighting don't matter if it's just for fighting a battle and having a good time.

    And, I don't think I said it before, so I'm remiss, thanks for sharing It's one I've added to my collection.

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  3. #13
    lighting is something I am still trying to figure out.

    and I haven't taken anything in this thread as negative. like I said - I am open to good criticism as I am trying to improve. its not an easy program to learn, and I really don't have an artists touch

    I am much better at making regional maps. or at least I find they are easier to make look good.

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