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October 16th, 2022, 21:35 #11
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 16th, 2022, 21:46 #12
No what I meant was chaining tables execute fine straight into chat. My issue is using a Story Template to generate a Story -not chat- using the same master table that rolls on various sub tables, like the OP. Can you explain how to get just the sub table results with the mention of the table being rolled on.
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October 16th, 2022, 22:51 #13
Oh sorry. I couldn't tell you, but hopefully you'll get a useful answer soon.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 17th, 2022, 09:24 #14
See video twenty two here which might help https://www.fantasygrounds.com/forum...-do-I-in-Unity
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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October 17th, 2022, 21:20 #15
Hi unfortunately that video doesn’t cover nested tables.
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October 22nd, 2022, 19:42 #16
It takes a bit to understand exactly how the logic works and links using the story template pro feature. The person that helped Smiteworks enhance its functionality made some earlier videos explaining how his nested tables interact. Asking for results is hard because we do not have all of your needs or parameters on hand. The content used to be a separate extension, but now it's incorporated into FGU. The videos are not too old yet.
Needed for context:
Video One: https://youtu.be/Uq9iy3OOiR8
Video Two: https://youtu.be/N3_Y7odDGZI
Using cross-template references and column references: https://youtu.be/p122r1bSEkYFGA Founder
FGU teacher and student!
Ultimate License Holder
Discord Alias: Laerun#6969
http://www.fantasygroundsacademy.com
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October 23rd, 2022, 10:55 #17
I thought what might be helpful to illustrate the issue is a little Core RPG module:
CoreRpgMultiColumnIssue.mod
There are three templates, the first two do hidden rolls on single column tables, these return results as expected. The third template rolls on a multi column table where some of the row entries will trigger rolls on the two first mentioned tables. If the result on the multi column table results in a text field being returned, then it works as expected. If your result triggers a roll on a reference table, then you get back all the results as if not hidden and then the reference calls shows the table and it's result.
1, So it would seem that hidden results are broken if you result rolls on a secondary table.
2, There doesn't seem to be a way to reference a chained tables results any more... Yes I've reviewed all videos... I've tried every thing to make this work.
So why do I want this to work? Well for Fall Out 2D20 Games Master Toolkit and Mutant Year Zero, both contain lots of useful tables for building random location and encounters. The FG youtube clip showing the GM Toolkit illustrated the problem with just rolling into the chat; it that it takes a while to get all the results as you have to wait for the dice animations to finish. Triggering these things through a story template will bypass this issue but unfortunately this issue is a bit of a show stopper.
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October 23rd, 2022, 12:05 #18
I'm not sure that you are able to roll on a sub table and get anything like an expected result. Having said that I haven't explored the intricacies of the additions to the story templates because I can't understand what little documentation exists. It may be that you'll need to call one template from another and there is a little documentation in the wiki about cross template calls https://fantasygroundsunity.atlassia...s#Introduction
However as I said I don't know for sure since the documentation is sparse.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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October 23rd, 2022, 13:48 #19
Even without being able to get just the result from the sub table, there seems to be a bug where it then stops the hidden table from working. If this is an officially supported feature I would hope that at least that would be resolved.
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