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  1. #1

    How to leave the character sheet scalable?

    I would like to leave the character sheet of the Call of Cthulhu resizable? It is possible?

  2. #2
    damned's Avatar
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    Character Sheets dont generally scale nicely in the horizontal direction - hey do vertically.

    Use something like this in campaign/record_char.xml

    <sizelimits>
    <minimum width="515" height="610" />
    <maximum width="515" />
    <dynamic />
    </sizelimits>

  3. #3
    Zeus's Avatar
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    Also, when anchoring your controls use a relative over absolute layout - this will allow the controls to flow in layout when you resize the character sheet.
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  4. #4
    Thanks Damned

  5. #5
    Is it possible to resize the inventory as well?

  6. #6
    Original Size:
    Attachment 16568

    Resized version:
    Attachment 16569

  7. #7
    damned's Avatar
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    Quote Originally Posted by Zeus View Post
    Also, when anchoring your controls use a relative over absolute layout - this will allow the controls to flow in layout when you resize the character sheet.
    Hello stranger!

  8. #8
    damned's Avatar
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    Quote Originally Posted by yako2020 View Post
    Is it possible to resize the inventory as well?
    Yes it is but you will have to think about hose anchor points and which ones to change

  9. #9
    If I understood correctly the anchorage serves to attach an object to a specific point and that I need to change it so that the field I want to become "dynamic".
    But whats the problem, I remove the anchored?
    I change the anchored to bounds and apply size limit?
    Do I make what is static ... dynamic?

  10. #10
    damned's Avatar
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    Without looking at the code.... Im guessing if you stretch that page currently either the bottom panels scale or no panels scale?
    You want to anchor the bottom of the Inventory to the bottom of the page. It doesnt have to be closer to the bottom but it has to be anchored to the bottom and the others need to be anchored to Inventory...
    To anchor to the bottom go back and look at the code for the Skills frame - but you will need a bigger number...

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