DICE PACKS BUNDLE
  1. #1

    DLR Gatling Shotgun

    On the left the Gatlin Shotgun from Smith's & Robards Catalog, on the right from DLR Player's Guide.
    In S&R in missing the d8 Min Str. req.
    The DLR PG version could/should include the generic note for gatling weapons (to use full ROF) reported as footnote in the gatling weapons table?
    maybe also dmg 1-3d6 not up to 3d6?
    Attachment 16479
    Last edited by Ixion77; November 19th, 2016 at 13:42.

  2. #2
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    Unless it has been changed 1-3d6 results in damage rolls of -2 to -17 from memory.

    I used to place 1d6 in the damage column and use right mouse button to add the extra dice.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  3. #3
    By rules, 1-3d5 shotgun damage means the weapon deals:
    1d6 @ long range
    2d6 @ medium range
    3d6 @ short range

    When you drop that weapon to the character sheet, the Damage slot display 3d6+1
    Now if you drag&drop the damage in the chat window, FG rolls 3d6, with negative numbers, make sum, and add +1
    Same thig if you select target with CTRL+click or drag&drop on token.

    As a workaround, I created three sub-attack, one for every range
    Attachment 16512
    Last edited by Ixion77; November 24th, 2016 at 16:12. Reason: fixed ranges

  4. #4
    Quote Originally Posted by Ixion77 View Post
    By rules, 1-3d5 shotgun damage means the weapon deals:
    1d6 @ long range
    2d6 @ short range
    3d6 @ long range
    That seems like exactly the opposite of what should happen. The turkey that I fired at who survived at 40 yards seems like a good case for empirical knowledge.

  5. #5
    Mask_of_winter's Avatar
    Join Date
    Feb 2009
    Location
    USA Eastern Time Zone (GMT -5/-4)
    Posts
    2,479
    Blog Entries
    1
    3d6 short
    2d6 medium
    1d6 long
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  6. #6
    Shotguns get a +2 to hit? Working on a dim memory, I guess.

  7. #7
    Mask_of_winter's Avatar
    Join Date
    Feb 2009
    Location
    USA Eastern Time Zone (GMT -5/-4)
    Posts
    2,479
    Blog Entries
    1
    Yes sir. And auto-fire is -2.
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  8. #8
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    Quote Originally Posted by Ixion77 View Post
    By rules, 1-3d5 shotgun damage means the weapon deals:
    1d6 @ long range
    2d6 @ short range
    3d6 @ long range

    When you drop that weapon to the character sheet, the Damage slot display 3d6+1
    Now if you drag&drop the damage in the chat window, FG rolls 3d6, with negative numbers, make sum, and add +1
    Same thig if you select target with CTRL+click or drag&drop on token.

    As a workaround, I created three sub-attack, one for every range
    Attachment 16512
    I know how shotguns work in SW

    What I meant was that if you set the damage to 1-3d6 in FG it used to roll damage of 1 - (3-18) resulting in negative damage, as I said I usually set the damage to 1 dice and right click once for medium range and twice for short range
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  9. #9
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,383
    Shotgun's 1-3d6 damage is something that should be fixed in the module. It was fixed in Deluxe Player's guide some time ago from "1-3d6" to "up to 3d6". My personal take how to handle different distance damages is to add two sub-attacks to shotgun with labels: Medium range and Long range and setup their damages accordingly. This way I can also add the +2 short distance modifier to one of the entries and never needing to take it account manually. See the attached image

    Note that "Sub-attacks" is a feature and doesn't require you to add shotgun to your inventory 3 times... just right click on attack row and select "Create Sub-attack". This is additional attack line that's associated to existing weapon
    Last edited by Ikael; November 21st, 2016 at 16:19.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  10. #10
    Thanks for the image, Ikael...this will be useful when handling some weapons in Savage Rifts that have the same type of breakdown at range.

    GB
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EST) United States; GMT -5 hours

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in