Thread: DLR Gatling Shotgun
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November 19th, 2016, 13:40 #1
DLR Gatling Shotgun
On the left the Gatlin Shotgun from Smith's & Robards Catalog, on the right from DLR Player's Guide.
In S&R in missing the d8 Min Str. req.
The DLR PG version could/should include the generic note for gatling weapons (to use full ROF) reported as footnote in the gatling weapons table?
maybe also dmg 1-3d6 not up to 3d6?
Attachment 16479Last edited by Ixion77; November 19th, 2016 at 13:42.
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November 20th, 2016, 17:22 #2
Unless it has been changed 1-3d6 results in damage rolls of -2 to -17 from memory.
I used to place 1d6 in the damage column and use right mouse button to add the extra dice.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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November 20th, 2016, 22:50 #3
By rules, 1-3d5 shotgun damage means the weapon deals:
1d6 @ long range
2d6 @ medium range
3d6 @ short range
When you drop that weapon to the character sheet, the Damage slot display 3d6+1
Now if you drag&drop the damage in the chat window, FG rolls 3d6, with negative numbers, make sum, and add +1
Same thig if you select target with CTRL+click or drag&drop on token.
As a workaround, I created three sub-attack, one for every range
Attachment 16512Last edited by Ixion77; November 24th, 2016 at 16:12. Reason: fixed ranges
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November 21st, 2016, 04:27 #4
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November 21st, 2016, 04:29 #5
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3d6 short
2d6 medium
1d6 longWriter for Just Insert Imagination and co-host of the Wild Die Podcast.
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November 21st, 2016, 04:31 #6
Shotguns get a +2 to hit? Working on a dim memory, I guess.
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November 21st, 2016, 04:53 #7
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Yes sir. And auto-fire is -2.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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November 21st, 2016, 08:04 #8My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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November 21st, 2016, 16:17 #9
Shotgun's 1-3d6 damage is something that should be fixed in the module. It was fixed in Deluxe Player's guide some time ago from "1-3d6" to "up to 3d6". My personal take how to handle different distance damages is to add two sub-attacks to shotgun with labels: Medium range and Long range and setup their damages accordingly. This way I can also add the +2 short distance modifier to one of the entries and never needing to take it account manually. See the attached image
Note that "Sub-attacks" is a feature and doesn't require you to add shotgun to your inventory 3 times... just right click on attack row and select "Create Sub-attack". This is additional attack line that's associated to existing weaponLast edited by Ikael; November 21st, 2016 at 16:19.
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November 21st, 2016, 17:26 #10
Thanks for the image, Ikael...this will be useful when handling some weapons in Savage Rifts that have the same type of breakdown at range.
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