Thread: Release v3.2.1 is live
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November 15th, 2016, 23:47 #1
Supreme Deity
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Release v3.2.1 is live
Fantasy Grounds v3.2.1 is now available via the FG updater or via the FG installer on the Downloads page.
This release is primarily bug fixes and minor features. It you want the details, a comprehensive list of patch notes is available here.
Here is a link to the video walkthrough for newcomers to v3.2.x:
https://www.youtube.com/watch?v=XUhYLoo1uoc
Cheers,
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November 15th, 2016, 23:49 #2
*** REMEMBER TO CHECK EXTENSION COMPATIBILITY! ***
Some extensions will need to be updated.
If you have any issues, see this thread for guidelines on things to check and what to do: https://www.fantasygrounds.com/forum...ipt-errors-etcLast edited by Trenloe; November 15th, 2016 at 23:56.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 16th, 2016, 00:08 #3[PFRPG/3.5E] Skill rolls for untrained skills that are Trained Only were not being marked. Fixed.
[PFRPG/3.5E] Party skill rolls were not getting the PC skill values. Fixed.I never claimed to be sane. Besides, it's more fun this way.
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November 16th, 2016, 00:17 #4[CoreRPG+] Minimum size of image window reduced.I never claimed to be sane. Besides, it's more fun this way.
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November 16th, 2016, 00:23 #5
Supreme Deity
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Have you tried reducing the horizontal size of the window?
Image size is remembered between sessions, so previously opened windows will remember the larger size from the previous session.
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November 16th, 2016, 00:26 #6
Supreme Deity
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Just pushed hot fix for trained only party skill rolls not applying skill modifier.
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November 16th, 2016, 00:44 #7
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November 16th, 2016, 00:48 #8
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November 16th, 2016, 02:26 #9
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November 16th, 2016, 03:36 #10
At least in the 3.5/PF ruleset, when editing a new spell if you leave adjacent fields empty and then lock the spell making it read-only, all the of the field labels get scrunched up together instead of being hidden along with their associated control.
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