Thread: AD&D Ruleset
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December 5th, 2016, 15:14 #131
There is nothing wrong with wanting. :-) market realities are that 5e vastly outsells other systems with only Pathfinder being close and FG is not even "official" for PF. 5e not only attracted the most in company attention, a lot of the coding of off limits due to encryption (which is my understanding, I could be wrong) so harder to emulate in other rulesets.
There are three tiers - 5e with very full automation and parsing inside the program, the officially backed systems where the books are available and the community rulesets where the books are not.
Many of the community rules are quite good, there is just less online information available from the start.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 5th, 2016, 20:11 #132
Not having much cross ruleset play experience, what are some examples of the 5e ruleset features that are not available on ones like 3.5,PFRPG,C&C/SW, etc?
I know for situations like 3.5, AD&D & AD&D 2.0 that you need to type in your own "content" as rules only are allowed not things like monsters, items etc.
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December 5th, 2016, 23:31 #133
I assume things like dragging a class shortcut onto your character sheet when you gain a level and having all the abilities auto-populate, parsing spell descriptions into rollable attacks/damage/effects/healing, etc.
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