Thread: Effect modifier linked to stat
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November 7th, 2016, 19:06 #1
Effect modifier linked to stat
Hi, a question:
I'm building an extension for my 3.5 house rules and I'd like to add a set of effects linked to a specific stat in the character sheet.
For example if I added a new secondary stat (something like fatigue, sanity, etc.), I'd like to create an effect with power equal to that stat value.
He effect should then be applied to skill rolls.
I started adding this effect in manager_action_skill.lua in the modSkill function, but I have no idea how to link the character node of the db.
in the end the effect should be something like:
nAddMod = nAddMod - something(.. "stat.fatigue.score" ..);
Is this possible (and doable without modifying too much the ruleset)?
Thank you!
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November 7th, 2016, 19:11 #2Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 7th, 2016, 19:41 #3
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