Thread: Test Release v3.2.1
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November 9th, 2016, 21:01 #21
From updating modules I made prior to 3.2, the group name comes from the tab name that was created in the original. It looks like the current model supports around 26 characters for display of the group name.
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November 9th, 2016, 21:44 #22
Supreme Deity
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The category/group field has no specific limit. However, the display is limited to about 26 characters; otherwise, the list would either become very wide (if expanded to fit length) or very long (if wrapped to multiple lines). The thought process is that if you were looking to filter by group, you would use the group drop-down to select the group first. One alternative I was considering was a tooltip for the category to show the full text, in those cases where it is longer than 26 characters.
For the edit mode, that is only relevant for module data, and will always be displayed for module data. It will never be displayed for campaign data, because any edits are actually editing the main campaign data.
Regards,
JPG
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November 9th, 2016, 21:45 #23
Supreme Deity
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Updates
- [5E] Automatic handling of double proficiency bonus for Cleric - Knowledge Domain - Blessings of Knowledge.
- [5E] Script error when adding a class to a PC. Fixed.
JPG
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November 9th, 2016, 22:39 #24
Supreme Deity
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Updates
- [SW] Science Fiction Companion cyberware and modifications moved to master campaign list display style.
Regards,
JPG
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November 10th, 2016, 03:10 #25
Crusader
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- Oct 2015
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It appears the drag exp functionality is not working. I put 50 in the chat window and dragged it onto the xp box on the party sheet/XP tab and nothing happens.
5e Ruleset and no extensions installed.
Attachment 16211
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November 10th, 2016, 06:32 #26
Try making a quest award and dragging the 50 from there. That's how this was working when it was an extension.
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November 10th, 2016, 07:05 #27
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adonndel, the drag must be a number. Typing into chat and moving that number over is a string of text. I use this function as JohnD mentioned above. In the quest award area of the party sheet, set up a placeholder for individual awards. The numbers you drag from there do add correctly to the PC sheets. You can type into the modifier field and drag from there also, and lastly a die result is also a number and can be dragged to the party sheet.
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November 10th, 2016, 14:55 #28
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November 10th, 2016, 16:32 #29
It's nice to see that Effects and Modifiers are now exportables. I wonder if Languages could be made exportable as well?
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Post your SavageWorlds ruleset feature requests and issue reports here!
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November 10th, 2016, 17:07 #30
Moon_Wizard,
Science Fiction Companion extension's Cyberware and Modifications record information have bad data:
- Cyberware's aDataMap should be { "cyberware", "reference.cyberware" }
- Cyberware should have bHidden = true
- Modification's aDataMap should be { "modifications", "reference.modifications" }
- button_modification_list template should open modifications with "modifications" datasource
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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