Thread: Test Release v3.2.1
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November 8th, 2016, 12:36 #11
Id like to report that this:
[DEV] Added functions to DesktopManager script to allow stack and dock icon sizes and spacing to be adjusted.
is a success in my opinion!
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November 8th, 2016, 17:46 #12
Moon, I know you've said you expect this to be a short/quick/soon release. But are you thinking days, weeks or months until you go live with this?
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Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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November 8th, 2016, 18:17 #13
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We're hoping to push next week, if possible.
This is mainly to smooth any issues arising from v3.2.0 and Volo's launch.
JPG
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November 8th, 2016, 18:25 #14
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Dulux-oz,
Hey Moon, how many of the great new features now available in the 5e ruleset will be (or even are) available in other Rulesets, like 3e, 4E, SW, etc?
Regards,
JPG
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November 8th, 2016, 20:10 #15
Any plans to address this logic error in the design of how players interaction with tokens. (At the very least, can you allow the GM to turn off tool tips on the tokens in the token box.)
I never claimed to be sane. Besides, it's more fun this way.
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November 8th, 2016, 23:04 #16
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It won't be in v3.2.1, since it is a much more involved client change. I'll add it to the list to investigate for after that.
Regards,
JPG
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November 9th, 2016, 00:22 #17
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 9th, 2016, 06:30 #18
Supreme Deity
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Updates
- Reinstated ability to drag chat entries back onto chat window.
- [CoreRPG+] Added Clear button to export window.
- [5E] Add ability score increase selection dialog to half-elf race drop.
- [CoreRPG+] Generate button on story templates removed on player screens, since they are not allowed to generate story records.
- [CnC] Removed extraneous Show on Mini Sheet column in PC inventory.
- [DEV] Added functions to DesktopManager script to allow minimum dock icon scaling to be adjusted.
JPG
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November 9th, 2016, 08:23 #19
Supreme Deity
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Updates
- [SW] Random encounter records not generating encounters correctly. Fixed.
- [SW] Script error when making ranged attacks onto combat tracker entry without tokens being on a map. Fixed.
JPG
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November 9th, 2016, 20:57 #20
I have not found any indication that the following has been mentioned, or whether it would even be considered to be a problem :-). But, here it is:
In a v3.2.0 PFRPG Story window, there must be an assumed maximum Group (?) name length. Here is an example of what I'm talking about:
There is no way to get to the right side of the "Rise of the Runelords Chapter 2: The Skinsaw Murders" to check the edit status, without changing the Group view by clicking on "Rise of the Runelords Chapt.."
I assume that this means that there is no functionality that is unavailable (by, as I mentioned, changing the Group view).
By the way, how is that Group name arrived at, if it isn't drawn from a Module?
Anyway, like I implied, this is almost surely of low importance; but I wanted to mention it, in case no one had seen this and it was not, in fact, the desired behavior.
Thanks,
- s.west
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