DICE PACKS BUNDLE
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  1. #1

    Test Release v3.2.1

    FG v3.2.1 will be a combination of smaller feature improvements and bug fixes. The plan is to make this a quick turnaround release to address issues from v3.2.0.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Please see the sticky thread on public testing if you want to be involved. Only the Test mode slot contains this version. I will update this thread as I release new iterations of the test version.

    Thanks,
    JPG

  2. #2
    Updates

    • [CoreRPG+] Minimum size of image window reduced.
    • [CoreRPG+] When export window opens, file and name will be flagged in red as required fields.
    • [CoreRPG+] Random Encounters and Story Templates can be exported.
    • [CoreRPG+] If a link is dropped on a table entry, the "name" field will be copied to the table cell (if available).
    • [CoreRPG+] Second add button included with tables campaign list to use guided radial menu for creation of tables with specific row counts.
    • [5E/PFRPG/3.5E/CnC/CoC] Spells can be created, managed and exported within a campaign.
    • [5E] Exhaustion effects now apply to initiative checks.
    • [5E] Powerful Build trait checked when calculating encumbrance.
    • [5E] Added back per power use periods for powers in the non-default group on the PC Actions tab.
    • Module category name changes not being remembered after second load unless records within category changed. Fixed.
    • [CoreRPG+] Drag and drop creating copies of records for read-only record types. Fixed.
    • [CoreRPG+] Creating new records in a campaign list using the add button or right click menu would not apply the current group to the record. Fixed.
    • [CoreRPG+] Script error when clicking on category edit mode button while editing a category name. Fixed.
    • [5E] Unable to drop spells from the spells campaign list onto NPC records. Fixed.
    • [5E] Attack rolls were applying AC effects and specifically targeted ATK effects twice. Fixed.
    • [5E] Fixed NPC rolls option was applying to PC damage and heal rolls too. Fixed.
    • [PFRPG/3.5E] Skill rolls for untrained skills that are Trained Only were not being marked. Fixed.
    • [PFRPG/3.5E] Party skill rolls were not getting the PC skill values. Fixed.
    • [DEV] Added functions to DesktopManager script to allow stack and dock icon sizes and spacing to be adjusted.


    JPG

  3. #3
    Great improvements. As usual.

  4. #4

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [5E/PFRPG/3.5E/CnC/CoC] Spells can be created, managed and exported within a campaign.
    Any way you can add the same thing for Abilities (especially in the C&C ruleset)?

  5. #5
    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [5E] Powerful Build trait checked when calculating encumbrance.
    Appears that it isn't calculating carrying capacity properly if you are "small". If a character is small they should be considered medium for determining their carrying capacity.

  6. #6
    Quote Originally Posted by Andraax View Post
    Any way you can add the same thing for Abilities (especially in the C&C ruleset)?
    This but for feats with 5e would also be fantastic.

  7. #7
    We're looking at making more record types into editable objects within the ruleset. However, it depends on how many fields are required. For example, spells were mostly done already, and feats are probably close; but classes and races are actually very complex. So, this time around will only be spells, but the goal is to have more.

    Regards,
    JPG

  8. #8
    Updates

    • [5E] Parsing of skills proficiencies on class feature and race trait drops.
    • [5E] Parsing of special movement modes on race trait drops.
    • [5E] Added elemental languages to the default languages list. (Aquan, Auran, Ignan, Terran)
    • [5E] Lizardfolk Natural Armor trait will be automatically added to AC calculation, if no armor worn.
    • [5E] When saves triggered by powers/spells on PCs owned by a connected user and the PC is not active, the player client is still rolling. Fixed.
    • [5E] Half damage on save, evasion and avoidance not working for active PCs. Fixed.
    • [5E] Kenku languages racial trait not being parsed. Fixed.
    • [5E] Armor added to PC with lizardfolk race was automatically equipped, even though they have natural armor. Fixed.
    • [5E] Calculation of powerful build carrying capacity for small creatures incorrect. Fixed.


    JPG

  9. #9
    Hey Moon, how many of the great new features now available in the 5e ruleset will be (or even are) available in other Rulesets, like 3e, 4E, SW, etc?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  10. #10
    I know at least the manual rolling works in 4e and 3.5/PF but not Savage Worlds, which saddens me greatly. Is that likely to come along at any point?

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