STAR TREK 2d20
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  1. #771
    That would be really helpful damned. I have even tried to take into consideration "modifiers" without success.

  2. #772
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    Quote Originally Posted by Pepor View Post
    That would be really helpful damned. I have even tried to take into consideration "modifiers" without success.
    Sorry Pepor which post is this in response to?

  3. #773
    Quote Originally Posted by damned View Post
    I have adjusted the behavior of the /edie roll for the next release.
    Sorry damned, to that one.

  4. #774
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    Quote Originally Posted by Pepor View Post
    Sorry damned, to that one.
    Ahhh excellent. There is also a new /explode roll as well which is very similar.

  5. #775
    Is it already implemented or you still have to release it?

  6. #776
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    Quote Originally Posted by Pepor View Post
    Is it already implemented or you still have to release it?
    For the moment change line 405 of morecore_ikael_dicemechanics.lua to
    rMessage.dicedisplay = 1; -- display total

    /explode will be in the next version which is coming very close...

  7. #777
    Thanks a lot damned!

    /edie 1d10+5 it really works and it shows the total for instance, but it still doesn't add to the roll modifiers from the Modifier box. The command /edies #d#x# doesn't get modifiers either.

    Anyway, it is really an improvement. Thanks again!

  8. #778

  9. #779

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    hello
    I use the following script (symb) for my RPG : dice 1d100 % is ok but

    extract from the script symb (morecore) :

    if nTotal > save then
    Debug.console("Failed: ", nTotal);
    sSaveResult = "Failure";
    elseif nTotal <= save then
    Debug.console("Success: ", nTotal);
    sSaveResult = "Success";

    I would like to add :
    Roll 1d100 % >= 96 to 00 ------- Critical Failure
    roll 1d100 % <= 01 to 05 ----------- Critical Success

  10. #780
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    Quote Originally Posted by meguido View Post
    I would like to add :
    Roll 1d100 % >= 96 to 00 ------- Critical Failure
    roll 1d100 % <= 01 to 05 ----------- Critical Success
    Hi meguido have you read this post yet: https://www.fantasygrounds.com/forum...l=1#post379696
    I am awaiting your reply as to whether this is correct or not?

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