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  1. #631
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    How does this look?



    The files that are needed to do this are:

    \scripts\manager_custom_challenge.lua (new file)
    \base.xml (include above file)
    \campaign\record_cas.xml (add new roll handler)
    \campaign\template_campaign.xml (add new definition for Rolls icon)
    \graphics\graphics_icons.xml (add definition for challenge icon graphic)
    \graphics\icons\button_challenge.png (new file)

    If it looks ok Ill post a new MoreCore build by the end of the week.

    Oh and that doco was updated 2 weeks ago - it just contained errors!

    sotdl.jpg

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  2. #632
    Quote Originally Posted by damned View Post
    How does this look?



    The files that are needed to do this are:

    \scripts\manager_custom_challenge.lua (new file)
    \base.xml (include above file)
    \campaign\record_cas.xml (add new roll handler)
    \campaign\template_campaign.xml (add new definition for Rolls icon)
    \graphics\graphics_icons.xml (add definition for challenge icon graphic)
    \graphics\icons\button_challenge.png (new file)

    If it looks ok Ill post a new MoreCore build by the end of the week.

    Oh and that doco was updated 2 weeks ago - it just contained errors!

    sotdl.jpg
    That all looks great! Thank you!

    Separate issue. Ran an SotDL game tonight with MoreCore (but not including the updates above as I have only just seen them now). Both myself and my players are having intermittent problems with modifiers (like from boon/bane rolls) not clearing out after the followup d20 attack or challenge roll. This led to some very confusing stacking of modifiers that just continued to grow unless manually cleared. I am uncertain what is causing this. I hadn't observed this behavior prior to updating to the 1.41 version of MoreCore.

  3. #633
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    Quote Originally Posted by mozmonar View Post
    That all looks great! Thank you!

    Separate issue. Ran an SotDL game tonight with MoreCore (but not including the updates above as I have only just seen them now). Both myself and my players are having intermittent problems with modifiers (like from boon/bane rolls) not clearing out after the followup d20 attack or challenge roll. This led to some very confusing stacking of modifiers that just continued to grow unless manually cleared. I am uncertain what is causing this. I hadn't observed this behavior prior to updating to the 1.41 version of MoreCore.
    The update above is not yet available.

    The modifiers... I have seen it several times and have not yet managed to work out what is causing it... if someone can pin down how to reproduce the error it would help with troubleshooting/fixing.

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  4. #634
    Quote Originally Posted by damned View Post
    The update above is not yet available.

    The modifiers... I have seen it several times and have not yet managed to work out what is causing it... if someone can pin down how to reproduce the error it would help with troubleshooting/fixing.
    Very interested in this to as I'm starting to work on some SotDL as well and I tried the saving throw coding and couldn't get it to work with the "+" to a d20. Thanks for working on this, damned!
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  5. #635
    I have a question. In the base.xml file from my own ruleset, I have imported the MoreCore ruleset as:


    <importruleset source="CoreRPG" />
    <importruleset source="MoreCore" />


    I dont have any problems to use the chat commands in my own ruleset as DM from the imported MoreCore ruleset, but my players cannot. They type MoreCore ruleset die chat commands but nothing happens.

    Any hint why? Thanks in advance.

  6. #636
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    Hi Pepor

    What is the system you are working on?
    I do hope you might be able to share it with us one day soon.

    At a guess you should only be importing from MoreCore which will in turn use its own import tags to import from CoreRPG.

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  7. #637
    Hi Damend,

    I am working on Hitos ruleset. It is a kind of Fate based ruleset.

    Now I have been checking only with MoreCore ruselet, no other ruleset implied, and the chat commands only work as a DM. The dice strings only work if you create a button on a MoreCore charsheet and you introduce there the chat command string.

    Thanks.

  8. #638
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    Is this for the /hitos roller or all rollers?

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  9. #639
    Yes, it is for the /hitos roller.

  10. #640
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    Ill do some testing over the next couple of days.

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