Thread: MoreCore Ruleset
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August 30th, 2017, 21:33 #501
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Hi, is there a way for the GM to manually set the Order for the players from the combat tracker?
Right now i have to go to each character's sheet, wich is annoying if used as a tool for a live session (they can't drag it on their own)
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August 31st, 2017, 03:51 #502
I'm fairly sure it is "Control-Mousewheel" to adjust the number or simply type in the number.
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August 31st, 2017, 08:24 #503
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August 31st, 2017, 13:27 #504
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Yeah, looks like the link for order to the character sheet is one-way. Ctrl-Mousewheel doesn't work either. Damned will have to fix this.
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September 7th, 2017, 18:59 #505
Can anyone else confirm that the /rollunder dice script is broken? It fires off a script error now when you try to execute.
Character background is what happens between levels one and six.
-- Gary Gygax
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September 7th, 2017, 19:20 #506Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 9th, 2017, 04:44 #507
I'm going to have a look at fixing this for Damned (with his permission).
EDIT: Disregard the below, I added two new dice handlers: rollundersmod and rollunderdmod, where the modifier box adjusts the success level or number of dice rolled
So, let me just confirm the required functionality for modifiers. Should the modifier add/remove successes from the end result, or should it add/remove dice from the roll?
We have two places where we can add modifiers:
1) The dice string itself: /rollunder #d#x#[+-]# In use you'd only use the modifier to add/remove successes as you'd add/remove dice in the initial #d#.
2) The modifier box under the chat window. As the original dice string controls number of dice and the number of success modifications, this would be the main one to consider - should it modify total successes or number of dice rolled?
So, how should modifiers work? Add/remove dice from the roll, or add/remove successes?
Some feedback would be appreciated as I'm not familiar with the systems people are using this for. If it needs additional roll types then I'm happy to do that to cover eventualities.Last edited by Trenloe; September 9th, 2017 at 18:10.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 9th, 2017, 17:58 #508
v1.40 released - download available in post #1.
- Bugfix for rollunder.
- Added rollundersmod and rollunderdmod, where the modifier box adjusts the success level or number of dice rolled, respectively. Added (Target = #) to result report.
- rollunder: modifier box adjusts the success level target. Added (Target = #) to result report.
- edies: modifier box adjusts the success level target.
- GM can now edit the "Order" field in the Combat Tracker.
Last edited by Trenloe; September 9th, 2017 at 18:05.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 9th, 2017, 17:59 #509Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 13th, 2017, 15:10 #510
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Not really sure if this is the best place to drop this but I am using MoreCore and the dice mechanics.
Playing around with the Ubiquity rpg (Leagues of Adventure). As it doesn't have it's own ruleset, I thought I'd give MoreCore a try. The addition of the rolls is great and once I understood how it works, I think it will work with Ubiquity really well.
The point of my post, is that I started using the /successes roll (as ubiquity is a dice pool game) but found the successes were not in the result but in the text; meaning they could not be dragged and dropped to the combat tracker (was also difficult to not look at the result rather than the smaller "successes=n" but that might just be me.
This is no a big thing with ubiquity, although it would be cool to have a feature that presented the success in the result rather than the die total.
I did find a perfectly good workaround for any one who may be interested. As ubiquity is a binary dice pool AND I can roll a D2 in MoreCore, then:
/die nd2-n will give you the successes in the result (n is the same value), for example:
/die 4d2-4
/die 2d2-2
Very simple, number of die = the number of the modifier. Maybe one of the other roll options would work and I have just missed it.
Joe B
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