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  1. #3241

    damage for Tinyd6

    hello, there are many combinations of damage rolls for many systems and I see that there is not for tinyd6. I don't know how to do it on my own either. the attack roll is the same as the damage roll so instead of a #d#+# it would be a #d#s#. can this be added to the system? It is the only thing missing to be complete. and the option for all successes to be damage. foro.png

  2. #3242
    damned's Avatar
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    Quote Originally Posted by Engelmann View Post
    Hi Damned,
    Could It be that after the latest update (11/04/2022) of FGU the % dice option (on D10) has disappeared in MoreCore?
    It could be linked with the new colored dice sets in FGU.
    Regards.
    I will push an update tonight. Thanks for reporting.

  3. #3243

  4. #3244
    Quote Originally Posted by damned View Post
    Fixed d100 - now on desktop
    Added new Success Damage Roll: /damagesuccesses (p1)d6s(p2)
    Combat Tracker fix
    Thanks

  5. #3245
    Is there a Paranoia ruleset for more core anywhere?

  6. #3246

  7. #3247
    Note: The problem does not occurr, if I load the table in the CoreRPG ruleset. Only when I am using MoreCore as ruleset the issue arises.

    There seems to be an issue with tables, that hold exactly 60 entries. It rolls a 1d6 instead of a 1d60.
    I setup a table with exactly 60 entires, where each entry has a value range equal to its row number. E.g. entry in row 5 has a value range of 5-5.
    When I press the dice icon at the top of the table, it only rolls a 1d6 and multiplies the result by 10. Therefor you cannot roll anything else than the values 10, 20, 30, 40, 50, 60.

    The following issue is NOT related to MoreCore, but may be one of the reasons for the bug:
    The custom dice - when right-clicking on the D6 only shows the options: d0, d2, d3
    So no d66 or d60 are available in CoreRpg ruleset. Don't know, if this is intended...

    The ruleset file MoreCore.pak is from 29.12.2022 and counts 3029kB

    Some helpful information about my setup:
    FGU: v4.3.2 ULTIMATE (2022-12-11)
    Mono config path = 'C:/Program Files/SmiteWorks/Fantasy Grounds/MonoBleedingEdge/etc'
    Initialize engine version: 2021.3.10f1 (1c7d0df0160b)
    [Subsystems] Discovering subsystems at path C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/UnitySubsystems

    Checking for Forge subscriptions...
    Getting Forge subscriptions...
    3 Response received: {"products":[{"id":"97","name":"430ea860-e9fb-11eb-8c52-0050562be458","type":"WORKSHOP","title":"Basic Card Decks using FG Tables","location":"1","buildNums":["1"],"size":"12237"},{"id":"360","name":"13d8b724-465e-11ec-8c52-0050562be458","type":"WORKSHOP","title":"MoreCore Universal Ruleset","location":"1","buildNums":["19"],"size":"2976577"},{"id":"589","name":"d2da0af0-b35b-11ec-8c52-0050562be458","type":"WORKSHOP","title":"Death Station","location":"2","buildNums":["1"],"size":"3311669"},{"id":"598","name":"602a7360-b6bb-11ec-8c52-0050562be458","type":"WORKSHOP","title":"Trigger Me Timbers","location":"1","buildNums":["10"],"size":"43088"}]}

  8. #3248
    damned's Avatar
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    That is correct. MoreCore does have a d60 that only has the results 10, 20, 30, 40, 50, 60
    It also has a d600. These were added for Traveller style games (and mainly for use in tables).

    You could edit the gameelements.xml file and comment out or delete lines 17-25
    To comment them out replace with:

    Code:
    <!--	<customdie name="d60">
    	      <model>d6</model>
    	      <menuicon>d60icon</menuicon>
    		  <script>
    			function onValue(result)
    			  return result*10;
    			end
    		  </script>
    	</customdie> -->
    Its a feature not a bug!

    You would have to remake this change anytime MoreCore was updated.
    Alternatively add row 61 which just rerolls the table.

  9. #3249

  10. #3250
    Apologies if this was posted somewhere else in the forum here, but is there a damage roller that would allow me to use modifiers to add extra damage dice? For example, if I tried using /damagedr4 and added an extra modifier in front of the die type, but it didn't like it.
    I've tried /damagedr4 (p1+a)d8, /damagedr4 (p1)+(a)d8, and /damagedr4 ((p1)+(a))d8. Any help would be appreciated.
    Last edited by Yogel; January 15th, 2023 at 21:09.
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