STAR TREK 2d20
  1. #2741
    Latest Live Update, using MoreCore, I get this:

    Script Error: [string "scripts/manager_desktop.lua"]:437: attempt to index local 'c' (a nil value)
    Script Error: [string "scripts/manager_desktop.lua"]:384: bad argument #1 to 'setValue' (number expected, got string)
    Ruleset Warning: chat: Could not find icon (diehard)

    Everything after "Mod' and "FX" is clipped off.

    Going into options and selecting "All" or "GM", etc. it throws this error:

    "Script Error: [string "scripts/manager_desktop.lua"]:437: attempt to index local 'c' (a nil value)"

  2. #2742
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    Quote Originally Posted by Stitched View Post
    Latest Live Update, using MoreCore, I get this:

    Script Error: [string "scripts/manager_desktop.lua"]:437: attempt to index local 'c' (a nil value)
    Script Error: [string "scripts/manager_desktop.lua"]:384: bad argument #1 to 'setValue' (number expected, got string)
    Ruleset Warning: chat: Could not find icon (diehard)

    Everything after "Mod' and "FX" is clipped off.

    Going into options and selecting "All" or "GM", etc. it throws this error:

    "Script Error: [string "scripts/manager_desktop.lua"]:437: attempt to index local 'c' (a nil value)"
    Are you using the version uploaded to post #1 today?

  3. #2743
    I hadn't. Seems to work now but it broke the links to all my images in my Campaign.

    Not a big deal if it's looking elsewhere for them.

  4. #2744
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    Quote Originally Posted by Stitched View Post
    I hadn't. Seems to work now but it broke the links to all my images in my Campaign.

    Not a big deal if it's looking elsewhere for them.
    can you zip up your campaign and load it up on OneDrive or Dropbox and send me a link?

  5. #2745
    It just needed a reboot. Restarted the software and the links are back up. Guess it needed to "see" the Images tab, first, before pointing to the campaign's Image dir. instead of adding it inside Options, without the reboot.

  6. #2746

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    Is the MoreCore.pak attached to the first post right now version 1.60 or 1.61? The bolded text in that post still says it's 1.60, the release attribute in the root node of the included base.xml says "1.60", but the changelist in the post mentions 1.61. That was throwing me off.

  7. #2747

  8. #2748
    Hi, I prepared a campaign on tuesday 16.02.2021 and downloaded the new Ruleset from yesterday 17.02.2021. Now all my custom dice links in the charactersheet don't work anymore. When I open one of the pre-prepared characters I get in the Chatbox the following message:

    s'onInit:'
    s'nWidth,nHeight:'|#602|#745

    When I change the size of the character window it keeps adding lines in the chatbox.

    for example:
    s'nWidth,nHeight:'|#602|#746
    [...]

    In the Log file it says the following:
    [18.02.2021 22:31:27] Runtime Notice: Initializing DirectX
    [18.02.2021 22:31:27] Runtime Notice: Initializing COM
    [18.02.2021 22:31:27] Runtime Notice: Fantasy Grounds starting
    [18.02.2021 22:31:32] Runtime Notice: Refreshing alias
    [18.02.2021 22:31:32] Runtime Notice: Alias refresh result = Success
    [18.02.2021 22:31:32] Runtime Notice: Host session started
    [18.02.2021 22:31:41] Runtime Notice: s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #1, s'MoreCore' = #60 }
    [18.02.2021 22:31:41] Runtime Notice: s'onInit: registerResultHandler'
    [18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.showDockTitleText: Deprecated on 2021-02-01'
    [18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockTitleFont: Deprecated on 2021-02-01'
    [18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockTitleFrame: Deprecated on 2021-02-01'
    [18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockTitlePosition: Deprecated on 2021-02-01'
    [18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockIconSizeAndSpacing: Deprecated on 2021-02-01'
    [18.02.2021 22:31:41] Runtime Notice: s'onInit: '

    if this was'nt bad enough: All the dice don't work anymore. I keep clicking the button, but it does not respond.

    Since I overwrote my old Ruleset (the one before the version from 17.02.2021): Is it possible to download the version from the days before?

    I have a session tomorrow evening so help would be very appreciated.

  9. #2749
    Man, you are aweomse, updating the pack so quick to make sure peoples games don't break. Your work is very appreciated.

    3 cheers for the Damned.

  10. #2750
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    Quote Originally Posted by Xarbasch View Post
    Hi, I prepared a campaign on tuesday 16.02.2021 and downloaded the new Ruleset from yesterday 17.02.2021. Now all my custom dice links in the charactersheet don't work anymore. When I open one of the pre-prepared characters I get in the Chatbox the following message:

    Since I overwrote my old Ruleset (the one before the version from 17.02.2021): Is it possible to download the version from the days before?

    I have a session tomorrow evening so help would be very appreciated.
    A minor bug fix has been uploaded to Post #1.

    You will need to provide something I can actually use to troubleshoot.
    Ive not seen any other posts about Dice not working.
    There are very likely Rolls that still need work but I have no idea what Rolls you are using.
    Please export a character sheet and detailed information on how to replicate errors.
    Please also post the contents of the Chat Log on startup.

    A minor bug fix has been uploaded to Post #1.

    I could upload an older version but it is unlikely to work as there are major changes that have occurred in CoreRPG and in the Engine.

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