Thread: MoreCore Ruleset
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June 17th, 2020, 14:42 #2401
- Join Date
- Mar 2006
- Posts
- 40
Appreciate that. The basic idea is that based on the character's Size and Strength, they get a modifier to certain attacks. On either side of "average" (which has 0 modifier) is 1d2. All the rest are normal dice, so those are set. What I was planning on doing for the time being was just having those do a 1d2 roll and asking the player to do the math but if there's a way to get that to somehow pop up as a modifier, that would be great but definitely not necessary. Thanks again.
screenshot.jpg
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June 24th, 2020, 05:20 #2402
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- Mar 2006
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- 40
Sorry, one other dumb question... messing with the campaign I've been working on in Classic in Unity and all the /rollunder rolls I have are adding an extra d10 to the roll. My formula is /rollunder 1d100x(p3) where p3 is the target value. It ends up rolling a d100 and adding a d10. Thanks.
edit 2: for what it's worth, /harn 1d100(p3) works ok in unity... curious if there is a way to make the red boxes that house the values bigger on character sheets.Last edited by AWD2; June 24th, 2020 at 06:41.
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June 24th, 2020, 09:28 #2403
Hi damned, I was wanting to know if you would create a dice mod for Mother Ship? It's very similar to Harn, 1d100 with a success based like Harn. The only difference is the critical and fumble method. It's fairly simple. If doubles are rolled on the % roll, such as 11, 22, 33, etc. and it's a success then that is a critical success. If it's a failure it's a critical failure or fumble. Example, if the skill parameter is 36, then 11, 22 and 33 would be a critical success, 44, 55, 66, 77, 88 and 99 would be a failure. So it would be good for the roll to tell us that. That's it, nothing fancy.
Ultimate License
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June 24th, 2020, 14:25 #2404
percentile dice are handled quite differently in FGU vs FGC and most of the rolls will need to be updated for d100...
i will try and get some more of those done soon.
Im not going to make teh boxes bigger as a default because... there just isnt enough room for everything.
You can make an easy extension that includes the following:
<windowclass name="cli_rolls" merge="join">
<sheetdata>
<basicnumberred name="p3" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
<basicnumberred name="p2" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
<basicnumberred name="p1" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
</sheetdata>
</windowclass>
try 13 to start but you will likely want to try a few sizes and see what is the minimum that works for you
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June 24th, 2020, 14:26 #2405
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June 24th, 2020, 15:19 #2406
- Join Date
- Mar 2006
- Posts
- 40
Really appreciate the response, thanks again.
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June 25th, 2020, 19:07 #2407
I can't see the rolls on the list in the front post and can't access this sight you mention with the latest rolls...https://www.diehard-gaming.com/mchelp.html#dicestrings
I really just need the syntax for the roll. I can configure my own character sheets.Ultimate License
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June 27th, 2020, 01:40 #2408
I honestly cant recall the syntax for these rolls just now. If someone can find the original posts discussing mothership and link them here that would help me...
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June 27th, 2020, 03:54 #2409
Got yer back, mate.
https://www.fantasygrounds.com/forum...l=1#post498703--
I'm so bassic
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June 27th, 2020, 04:39 #2410
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