Thread: MoreCore Ruleset
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June 1st, 2020, 17:13 #2371
Hi, I´m getting this error running Morecore. Can someone help me? thanks
error.jpg
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June 2nd, 2020, 00:35 #2372
[QUOTE=Ars Master;515355]Hi, I´m getting this error running Morecore. Can someone help me? thanks
Welcome Ars Master
Delete CoreRPG.pak from the rulesets directory and rerun the updater.
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June 2nd, 2020, 09:20 #2373
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June 5th, 2020, 15:39 #2374
- Join Date
- Nov 2019
- Posts
- 282
What font was used to create the buttons for CT, calendar etc? I want to create a new one for the shadowrun extension and want to use the same font.
Thanks.
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June 6th, 2020, 15:47 #2375
They may get updated soon(ish) to reflect other theme changes and if that happens the new font will be Astrud but the font used on those campaign tools is: Transformers Movie
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June 6th, 2020, 16:55 #2376
- Join Date
- Nov 2019
- Posts
- 282
Cool thanks. I stole a C from CT and then took an O from Options and turned it into a D to get my DC. lol
I'll watch for the update to be sure to update it again. Or I might just find something Shadowrunish and create new ones for all of them.
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June 7th, 2020, 17:55 #2377
- Join Date
- Mar 2020
- Posts
- 7
This might be a stupid question with an obvious answer but I dont really get the results. I'm trying to set up a Mythras Character sheet and automate some stuff. Standard check is a 1d100, equal to or less than the skill used indicates a success. Looking through the user guide and the currently supported strings the first solution seemed /rollunder. However, 1d100x5 produces something like d100+d10 (29,3 =32), 1 Success. Is it a bug, is d100 not supported or am I doing something wrong? /chall works fine but sadly expects a higher instead of a lower result.
Is there a simple solution or should I fiddle with the dice scripts?
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June 8th, 2020, 03:55 #2378
- Join Date
- Oct 2010
- Posts
- 12
I cannot see any link to download the MoreCore Ruleset
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June 8th, 2020, 05:12 #2379
FGC uses a different d100 method than FGU.
In FGC you had dice like:
d100: 00 10 20 30 40 50 60 70 80 90
d10: 1 2 3 4 5 6 7 8 9 10
The coding for a d100 in FGC is a d100+d10
In FGU a d100 rolls:
00 10 20 30 40 50 60 70 80 90
0 1 2 3 4 5 6 7 8 9
Small difference but is different.
In FGU in MoreCore it doesnt (yet) know about the FGU dice and it is challenging because all the code for d100s need to now support two different d100 methods.
It will at some point support both properly.
I havent spent a lot of time on FGU as yet.
This is coming but is not yet ready
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June 8th, 2020, 05:13 #2380
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