Thread: MoreCore Ruleset
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May 25th, 2020, 03:11 #2311
Hi NickT tell me what else you might need for Paranoia
Last edited by damned; May 25th, 2020 at 14:12.
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May 25th, 2020, 09:33 #2312
- Join Date
- Dec 2018
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- England, UK
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I have no issue with this being included in MoreCore. It will need to go hand in hand with the attack roll I have modified. It should be noted that the damage calculator does not account for different types of damage yet (range, melee, burst fire, etc) as these will be added at a later date.
Both are attached.
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May 25th, 2020, 11:34 #2313
- Join Date
- Jun 2016
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- 58
written in Param formula with Enable Formula ticked.
I have entered a value into the Health field in the combat frame on the more tab of the standard character sheet, then dragged that value to the Ref Field A box where it displays as ": (a) available"
If I try using parameters instead then it works perfectly but as soon as I try using a ref field it either gives the aforementioned error, or decides the roll is purely informational.
for example
/die 1d(a) (with 'a' plugged in with a value of 20 from combat frame Health field)
a message in the chat window as follows:-
Usage: /die [dice] [description]
but doesn't produce an error message.
I am very new to working with xml and my first thought was that I had somehow lost the link to the appropriate file, but I would have expected all of the roll coding to give errors then.
I have tried the same code on a "virgin" copy of Morecore, (without extensions or alterations) and it gives me similar results.
any help/hints gratefully accepted NickT
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May 25th, 2020, 11:41 #2314
See this graphic of your roll...
Please post a screenshot if still not working...
nickt.jpg
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May 25th, 2020, 11:45 #2315
Hey Brotherkelly
Could you please provide a description of the rolls syntax?
I have changed /attack to /atkatow to fit with the other rolls.
I have added these two icons.
atow.jpg
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May 25th, 2020, 12:20 #2316
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- Jun 2016
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Paranoia uses a combat system that is VERY different to most, any help with that would be a godsend ;>)
A player has a series of health status options (O)kay, (S)nafued, (W)ounded, (M)aimed, (D)own, (K)illed, (V)apourised
Weapons have a rating as follows:-
Cone Rifle Damage Type= Impact Min-Boost-Max= W3K
Min-Boost-Max
Min =minimum damage done,
Boost= how much over the basic hit value you have to roll before you add a rank to the health status
Max = The maximum damage that weapon can do
so assuming a character fires a cone rifle at an unarmoured target and they have a "Projectile Weapons skill of 14, (this is the skill used for firing a cone rifle)
they roll a d20 against their skill.
If they get above 14 they have missed
If they get 12-14 they have hit but they did not get a boost,(did not make the roll by 3 points or greater) so Health status of target = W
If they get 9-11 they have hit and got a single boost (made roll by 3-5 but not by 6 or more) so Health status =W+1 boost = M
If they get 6-8 they have a hit and 2 boosts( made roll by 6 but not by 9 or more) so Health status = W+2= D
If they get 3-5 they have hit with 3 boosts which would be W+3=K,
If they get 1-2 they have hit with 4 boosts which would be W+4= V
but the maximum damage a cone rifle can do is K so the Health status is =K
If the target is wearing armour of the appropriate type then the damage is reduced by steps depending on the level of protection it offers
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May 25th, 2020, 12:21 #2317
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- Jun 2016
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Damage types are"Impact", "Bio" and "Energy" there is an equivalent armour type for each.
AFAICT the health status is not cumulative, if you have suffered a (W)ound then a later (S)nafued result will have no effect, (this makes sense given the cinematic nature of the game)Last edited by NickT; May 25th, 2020 at 12:29. Reason: repost
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May 25th, 2020, 12:59 #2318
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- Jun 2016
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HI I have the screen shot you wanted one thing I noticed is my ref fields say ": (a) available" rather than having an identifier, but none of the fields that I drag to the refs give me a value there, not sure if that is relevant,(but I suspect it is!)
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May 25th, 2020, 13:12 #2319
Hi damned,
On the Blades in the Dark example rolls those look awesome, except on the 3 dice rolls in the 2nd example, the roll that has 2 six results should be a "Critical" or "Critical Success" rather than just a "Full Success". It is correct in the 1st example with the unskilled rolls, however, where taking the lower of the 2 dice shows 2 six results but only provides a "Full Success" (since you cannot get a "Critical" on an unskilled roll).Lenny Zimmermann
Metairie, LA
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May 25th, 2020, 14:07 #2320
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