Thread: MoreCore Ruleset
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May 6th, 2020, 02:38 #2241
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- Jan 2014
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- California
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Basically original Top Secret had three levels of basic characteristics. 6 of them were d100 rolls (for instance Courage and Coordination), the second set of characteristics were the average of different primary characteristics (for instance the value of Offense is (Courage+ Coordination) / 2, then there were tertiary characteristics which were some combination of averages of the primary and secondary or the sum of primary and secondaries, etc.
So what Amatiste is trying to do is calculate the secondary and tertiary ability scores. It's not a die roll it is just a strait value.
EDIT: I seem to always post when someone is replying to the post I am replying to, so ignore me.
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May 6th, 2020, 22:08 #2242
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- Jul 2015
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May 7th, 2020, 18:13 #2243
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
Hi all, I have come across an issue and can't figure out what is causing it.
I have a dice string created for BT:ATOW - see attached zip file. Change the extension back to .lua and you should be able to read it.
When I select this roll as a host it works fine as can be seen below:
[07.05.2020 16:28:44] Runtime Notice: s'MoS: ' | #7
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Used: ' | s'M&G Service Auto Pistol'
[07.05.2020 16:28:44] Runtime Notice: s'Attack' | databasenode = { charsheet.id-00001.clilist5 }
[07.05.2020 16:28:44] Runtime Notice: s'defender: ' | s'charsheet.id-00002'
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Name = ' | s'Zeus Heavy Rifle'
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Name = ' | s'M&G Service Auto Pistol'
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Factors = ' | #4 | #2 | #3
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Name = ' | s'Tranq Gun'
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Name = ' | s'Martial Arts'
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Name = ' | s'Combat Shotgun'
[07.05.2020 16:28:44] Runtime Notice: s'Weapon Name = ' | s'Stun Stick'
[07.05.2020 16:28:44] Runtime Notice: s'Def ARm Node: ' | s'charsheet.id-00002.torsob'
[07.05.2020 16:28:44] Runtime Notice: s'Value: ' | #5
[07.05.2020 16:28:44] Runtime Notice: s'ArmEffect: ' | #-2
[07.05.2020 16:28:44] Runtime Notice: s'Weapon low: ' | #3
[07.05.2020 16:28:44] Runtime Notice: s'Final Damage: ' | #3
[07.05.2020 16:28:44] Runtime Notice: s'Dmg Value = ' | #3
[07.05.2020 16:28:44] Runtime Notice: s'sendApplyDamage' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Eduard Gripley' } | nil
[07.05.2020 16:28:44] Runtime Notice: s'Type&Node Name: ' | s'pc' | databasenode = { charsheet.id-00002 }
[07.05.2020 16:28:44] Runtime Notice: s'Actor = ' | s'charsheet.id-00002' | s'string' | databasenode = { charsheet.id-00002 } | s'pc'
[07.05.2020 16:28:44] Runtime Notice: s'varNode-Combat Manager: ' | s'databasenode' | databasenode = { charsheet.id-00002 }
[07.05.2020 16:28:44] Runtime Notice: s'Node: ' | s'charsheet.id-00002'
[07.05.2020 16:28:44] Runtime Notice: s'CT List: ' | { s'id-00002' = databasenode = { combattracker.list.id-00002 }, s'id-00001' = databasenode = { combattracker.list.id-00001 } }
[07.05.2020 16:28:44] Runtime Notice: s'CT Node Match: ' | s'combattracker.list.id-00002'
[07.05.2020 16:28:44] Runtime Notice: s'CT Node Match: ' | s'combattracker.list.id-00001'
[07.05.2020 16:28:44] Runtime Notice: s'CT List: ' | { s'id-00002' = databasenode = { combattracker.list.id-00002 }, s'id-00001' = databasenode = { combattracker.list.id-00001 } }
[07.05.2020 16:28:44] Runtime Notice: s'CT Record: ' | s'charsheet' | s'charsheet.id-00002'
[07.05.2020 16:28:44] Runtime Notice: s'handleApplyDamage' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Eduard Gripley' } | s'3'
[07.05.2020 16:28:44] Runtime Notice: s'myTargetWounds: ' | #5
[07.05.2020 16:28:44] Runtime Notice: s'myTargetFatigue: ' | #2
[07.05.2020 16:28:44] Runtime Notice: s'myTargetNewWounds: ' | #8
[07.05.2020 16:28:44] Runtime Notice: s'myTarget: ' | s'combattracker.list.id-00002.wounds'
[07.05.2020 16:28:44] Runtime Notice: s'myTargetFat: ' | s'combattracker.list.id-00002.four'
You should be able to track the stages in the code from the various debug statements.
When I roll the same dice string as a client I get an error:
[07.05.2020 16:50:21] Runtime Notice: s'MoS: ' | #7
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Used: ' | s'M&G Service Auto Pistol'
[07.05.2020 16:50:21] Runtime Notice: s'Attack' | databasenode = { charsheet.id-00001.clilist5 }
[07.05.2020 16:50:21] Runtime Notice: s'defender: ' | s'charsheet.id-00002'
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Name = ' | s'Zeus Heavy Rifle'
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Name = ' | s'M&G Service Auto Pistol'
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Factors = ' | #4 | #2 | #3
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Name = ' | s'Tranq Gun'
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Name = ' | s'Martial Arts'
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Name = ' | s'Combat Shotgun'
[07.05.2020 16:50:21] Runtime Notice: s'Weapon Name = ' | s'Stun Stick'
[07.05.2020 16:50:21] Runtime Notice: s'Def ARm Node: ' | s'charsheet.id-00002.torsob'
[07.05.2020 16:50:21] Runtime Notice: s'Value: ' | nil
[07.05.2020 16:50:21] Script Error: [string "scripts/manager_custom_atowdmg.lua"]:337: attempt to perform arithmetic on local 'nDefendArmValue' (a nil value)
As far as I can see the node being pointed to is the same but the value being read is coming back as 'nil', indicating it is empty. Nothing has changed in the database and the value should be 5.
What is causing this error?
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May 8th, 2020, 19:53 #2244
- Join Date
- May 2019
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- 17
I've put together an Old School Essentials extension but haven't been able to bundle it into a single package. I have an extension (based on Damned's video tutorials), a mod with some tables and class info, and an XML file of the character sheet taken from an import. I've got official logo's from Gavin Norman who's happy for me to put this out there.
As it's a extension, a mod and a character sheet, where's the best place to put it? A single zip file on the extensions thread, or separate it out and put the character sheet on that thread?
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May 8th, 2020, 23:04 #2245
Is there a way to change the grid to meters or yards, or is it always stuck in Feet (5' squares/hexes)?
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May 8th, 2020, 23:14 #2246
This extension can help you
https://www.fantasygrounds.com/forum...sion-(CoreRPG)The past is a rudder to guide us, not an anchor to hold us back.
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May 9th, 2020, 00:25 #2247
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May 9th, 2020, 01:08 #2248
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May 9th, 2020, 04:59 #2249
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May 9th, 2020, 05:01 #2250
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