DICE PACKS BUNDLE
  1. #2191

  2. #2192
    damned's Avatar
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    Amesephis and lichtbringer

    I will do my best to write some Rolls for you over the next couple of weeks.

    lichtbringer some of what you are asking cannot be done without a specific extension. Perhaps it might be a project you might work on over time after the base rolls are done.

    In return I ask that you consider doing the following:

    Create 2 to 4 unique PCs
    Create 2 to 4 NPCs
    Create a mini adventure with at least 2 encounters in it.

    Either zip up the campaign and upload it with some instructions or export it as a Module. This will help others play your system and hopefully make some improvements and share back.

  3. #2193
    As far as I can tell the "Feature" does nothing. It wasn't present until about a week ago and isn't an editable field. It looks like a coding error or something. I don't know if it is due to MoreCore or the SotDL extension for it.

  4. #2194
    Hi Damned, I have found a small bug in one of the files within the latest MoreCore update.

    When adding a roll to one of my characters I got the following error:

    Script Error [string "scripts/parameter_manager.lua"] 151:attempt to index global 'B' (a nil value)

    I traced the error to within the function replaceRefValue as shown:

    if( string.sub(ref1_path,1,1) == "." ) then
    refgf = nodeWin.getChild(ref1_path);
    refp1 = nodeWin.getChild(ref1_path .. ".p1");
    refp2 = nodeWin.getChild(ref1_path .. ".p2");
    refp3 = nodeWin.getChild(ref1_path .. ".p3");
    refp4 = nodeWin.getChild(ref1_path .. ".trackersname");
    refp5 = nodeWin.getChild(ref1_path .. ".number_trackers");
    else
    refgf = DB.getChild(ref1_path,".");
    refp1 = DB.getChild(ref1_path,"p1");
    refp2 = DB.getChild(ref1_path,"p2");
    refp3 = DB.getChild(ref1_path,"p3");
    refp4 = DB.getChild(ref1_path,"trackersname");
    refp5 = B.getChild(ref1_path,"number_trackers");
    end


    I have changed refp5 = B.getChild…. to refp5 = DB.getChild…. as per the other lines. Re-built the .pak file and tested it. All is now good. My copy is now modified for my use.

    Hopefully you can confirm my findings and add it to the next update.

  5. #2195
    damned's Avatar
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    Quote Originally Posted by Brotherkelly View Post
    I have changed refp5 = B.getChild…. to refp5 = DB.getChild…. as per the other lines. Re-built the .pak file and tested it. All is now good. My copy is now modified for my use.

    Hopefully you can confirm my findings and add it to the next update.
    Many thanks Brotherkelly!

  6. #2196
    I have been through link after link how do I download morecore please

  7. #2197
    wndrngdru's Avatar
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    Quote Originally Posted by Cyberlinxz View Post
    I have been through link after link how do I download morecore please
    Hi Cyberlinxz,

    First, welcome!

    Second, scroll aaaalllll the way down to the bottom left of this thread and ensure that FGResponsive is selected.


    Then you can go to the very first post of this thread and there should be a link near the bottom of that post.

    For some reason, the other theme doesn't show attachments.
    Attached Images Attached Images
    Last edited by wndrngdru; April 25th, 2020 at 20:21.
    --
    I'm so bassic

  8. #2198

  9. #2199
    Hey, I checked but did not find this bug reported so I post it.
    When trying to use /edie 4d6 I get the following error message in FGU:

    [4/26/2020 10:55:20 AM] FGU v4.0.0 ULTIMATE (2020-04-23)
    [...]
    [4/26/2020 10:55:53 AM] RULESET: MoreCore Ruleset (Version 1.55 2020416). This generic ruleset adds features and flexibility allowing you to play more game systems.
    [...]
    [4/26/2020 10:55:53 AM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [4/26/2020 10:56:11 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:252: attempt to index field 'type' (a nil value)
    [4/26/2020 10:56:34 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:252: attempt to index field 'type' (a nil value)

    Similar with /edies 4d6x4, it parses correctly the instruction, get the results but there is an error with the morecore_ikael_dicemechanic lua:


    [4/26/2020 11:04:00 AM] s'sParam117: ' | s''
    [4/26/2020 11:04:00 AM] s'nStart: ' | nil
    [4/26/2020 11:04:00 AM] s'nEnd: ' | nil
    [4/26/2020 11:04:00 AM] s'sDicePattern: ' | nil
    [4/26/2020 11:04:00 AM] s'sDescriptionParam: ' | nil
    [4/26/2020 11:04:00 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:122: attempt to index local 'sDicePattern' (a nil value)
    [4/26/2020 11:04:09 AM] s'sParam117: ' | s'4d6x4'
    [4/26/2020 11:04:09 AM] s'nStart: ' | #1
    [4/26/2020 11:04:09 AM] s'nEnd: ' | #5
    [4/26/2020 11:04:09 AM] s'sDicePattern: ' | s'4d6x4'
    [4/26/2020 11:04:09 AM] s'sDescriptionParam: ' | s''
    [4/26/2020 11:04:09 AM] s'sNum: ' | s'4'
    [4/26/2020 11:04:09 AM] s'sSize: ' | s'6'
    [4/26/2020 11:04:09 AM] s'sSuccessLevel: ' | s'4'
    [4/26/2020 11:04:09 AM] s'nSuccessLevel: ' | #4
    [4/26/2020 11:04:09 AM] s'sDieString: ' | s'4d6x4'
    [4/26/2020 11:04:09 AM] s'aDices: ' | { #1 = s'd6', #2 = s'd6', #3 = s'd6', #4 = s'd6' }
    [4/26/2020 11:04:09 AM] s'nMod: ' | #0
    [4/26/2020 11:04:09 AM] s'throwDice: '
    [4/26/2020 11:04:10 AM] s'nextFunction: '
    [4/26/2020 11:04:10 AM] s'draginfo: ' | dragdata = { type = s'explodingDiceSuccesses', desc = s'4d6x4', #slots = #1, slot = #1, string = s'', num = #0, diceexpr = {4d6}, dice = {4d6|d6=5=5|d6=1=1|d6=6=6|d6=3=3}, shortcut = {}, asset = {, instance = }, custom = { s'successlevel' = #4 } }
    [4/26/2020 11:04:10 AM] s'nSuccessLevel: ' | #4
    [4/26/2020 11:04:10 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:327: attempt to index field 'type' (a nil value)

  10. #2200
    What am I doing wrong here melee attack roll.PNG I am trying to do a melee roll with attack bonus and the str mod.

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