Thread: MoreCore Ruleset
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April 18th, 2020, 19:12 #2161
- Join Date
- Mar 2020
- Posts
- 66
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April 18th, 2020, 20:17 #2162
- Join Date
- Mar 2020
- Posts
- 66
Another question, Damned,
I've noticed whenever I click on "Factions" or "Places" I get this error...
[4/18/2020 2:05:20 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
[4/18/2020 2:05:20 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
[4/18/2020 2:05:20 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
[4/18/2020 2:05:38 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
[4/18/2020 2:05:38 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
[4/18/2020 2:05:38 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
Is this a known issue with the current build, or I have messed something up?
thanks
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April 19th, 2020, 02:08 #2163
Hey Indus101
I dont have Factions in MoreCore?
If you are referencing Organisations and Places then yes I can replicate.
These two data types have actually been deprecated - they are still there to give people time to move data - in favour of World Builder.
Can you test World Builder and see if it is working for you.
It is unlikely I will have time to troubleshoot Organisations and Places in the short term - and my intention is to remove them in a couple of builds time.
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April 19th, 2020, 02:46 #2164
- Join Date
- Mar 2020
- Posts
- 66
Oh, well if they're on the way out I guess I won't mess with them any.
thanks!
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April 19th, 2020, 05:00 #2165
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April 19th, 2020, 14:59 #2166
Question: Is there a way in Morecore to specify the dice to roll in an NPC's attack box on the NPC sheet?
Capture.PNG
Thanks,
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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April 19th, 2020, 15:31 #2167
Attacks is really a legacy field. best to create a roll and drag it in there. Rolls will show in the CT too.
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April 19th, 2020, 23:31 #2168
- Join Date
- Nov 2016
- Posts
- 17
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April 20th, 2020, 00:44 #2169
Hi benightedfae
It would be awesome if you would create it in FG.
Ive made the two rolls for you - let me know if they are ok and if they work as expected:
/mother1 1d100+(p2)+(p3)x(p1)
p1 will contain the skill value and then you can link any number of other things into it in the string
you can also use
/mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
These will in effect add to your skill giving you a higher chance of rolling under
/mother2 2d10+(p2)+(p3)x(p1)
p1 will contain the skill value and then you can link any number of other things into it in the string
you can also use
/mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
These will in effect add to your skill giving you a higher chance of rolling under
So create a character sheet - if you are stuck on how to implement something bounce it off me.
Clone the character and then make it unique (change its name and some of its stats/gear) so you have two PCs
Create a couple of NPCs.
Create a basic map of 2-4 rooms/locations and a basic adventure to go with it.
Export it as a module (/export) and then create a new thread here and upload it.
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April 20th, 2020, 19:58 #2170
- Join Date
- Feb 2012
- Posts
- 119
Just a question. I try to find my way with MoreCore. How would you do rolls for Cinematic Unisystem? For example (d10+statA+statB)<9 failure.
If success do damage to target = damage*strength+successlevel- armor?
Successlevel is 9-10 =1, 11-12 =2, 13-14=3, ...
?
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