Fantasy Grounds Merchandise
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  1. #11
    damned's Avatar
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    Quote Originally Posted by GunnarGreybeard View Post
    Any chance of MoreCore getting its own subforum? Might be easier for people to find stuff, IMHO.
    Pretty much only the commercial rulesets have their own subforum.
    But maybe if it starts getting some real use....

  2. #12
    Here is a little thing that took me a while to figure out:

    To make one of the "Rolls" items work, hit return after the dice string. I don't know how long it took me to figure that out.

  3. #13
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    Where are you seeing this jeffepp? Within the Roll window there is no requirement to hit enter. You can tab into another field, click into another field, close the window or just roll while the window is still open and they should all work...

  4. #14
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    I'm guessing this is just that you have to exit the field so that the data is saved?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #15
    GunnarGreybeard's Avatar
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    Are the 'Effects' only text labels at this point?
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  6. #16
    If I haven't told you this yet, Sir. Damned, you are awesome. I haven't ever really tried to use CoreRPG for anything, but if and when I do, which I am sure I will at some point, I will most certainly be using the MoreCore version. Very sweet work.
    Ultimate License Holder GM

    Games currently Playing: AD&D, DCC RPG and D&D 5e

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    1) Adventure Module.
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  7. #17
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    Quote Originally Posted by vodokar View Post
    If I haven't told you this yet, Sir. Damned, you are awesome.
    Steady on. I mean, he's kinda OK, but awesome? The jury's out on that one... ;-)
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #18
    Quote Originally Posted by Trenloe View Post
    Steady on. I mean, he's kinda OK, but awesome? The jury's out on that one... ;-)
    Yeah! I thought I was the awesome one!?! To witness:

    Attachment 16166

    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #19
    Eh, now it's working fine. It might be an initial setup thing. I would but the dice string into the dice string box, close the window, and hit the "Roll" button, and would get an error. After fiddling with it for a while, I wondered if it needed something to end the string, like you have in the attack pane, with the comma. So, I hit return, putting another line below the initial, and it worked! Now, all of the ones I have made work without the extra line.

  10. #20
    How do "dice strings" work? No matter what I do I get an error or nothing at all
    Last edited by chadhill; November 12th, 2016 at 05:33.

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