STAR TREK 2d20
  1. #1961
    qdwag's Avatar
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    Noted. Thanks Damned.

  2. #1962
    LordEntrails's Avatar
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    Quote Originally Posted by OSdirk View Post
    I'm don't want to have to go that far, but I will take route if I have to. I'm hoping that MoreCore and the various extensions for it will help me get closer to what I'm looking for.
    I'm curious, what game is it you are looking to play with FG?

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #1963
    damned's Avatar
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    Quote Originally Posted by qdwag View Post
    Noted. Thanks Damned.
    Using a Roll with a dice string it will still post to Chat. qdwag is using Intimidation
    or whatever the Ability is. The Rolls are much more useful - Abilities have no mechanical function.
    I will get these fixed at some point but it will likely result in data loss as the data types are mismatched.

  4. #1964
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    Yikes. What sort of data loss?

  5. #1965
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    Quote Originally Posted by qdwag View Post
    Yikes. What sort of data loss?
    Fixing Abilities will result in either Abilities on the Character Sheets or Abilities in the Library becoming "lost".

  6. #1966
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    Keep getting this error message in the console when starting up a hosted game.

    [3/24/2020 9:37:37 PM] Launcher scene starting.
    [3/24/2020 9:37:46 PM] Starting cloud server mode. [qdwag]
    [3/24/2020 9:37:50 PM] Game server started. [3.104.74.180:53587]
    [3/24/2020 9:37:50 PM] Launcher scene exiting.
    [3/24/2020 9:37:50 PM] Tabletop scene starting.
    [3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resettemp). [MoreCore] [graphics/graphics_icons.xml]
    [3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resetalltemp). [MoreCore] [graphics/graphics_icons.xml]
    [3/24/2020 9:38:06 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #54 }
    [3/24/2020 9:38:06 PM] s'onInit: registerResultHandler'

  7. #1967

  8. #1968
    qdwag's Avatar
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    Oh nice work Damned. Thank you for your efforts!
    So when you DO release it, do I need to download MoreCore again via the pinned post?

  9. #1969
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    Is this also a cosmetic issue? Showed up when I used the Party Sheet to distribute items.

    [3/24/2020 9:37:37 PM] Launcher scene starting.
    [3/24/2020 9:37:46 PM] Starting cloud server mode. [qdwag]
    [3/24/2020 9:37:50 PM] Game server started. [3.104.74.180:53587]
    [3/24/2020 9:37:50 PM] Launcher scene exiting.
    [3/24/2020 9:37:50 PM] Tabletop scene starting.
    [3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resettemp). [MoreCore] [graphics/graphics_icons.xml]
    [3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resetalltemp). [MoreCore] [graphics/graphics_icons.xml]
    [3/24/2020 9:38:06 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #54 }
    [3/24/2020 9:38:06 PM] s'onInit: registerResultHandler'
    [3/24/2020 9:39:46 PM] Client connected. Waiting for authorization. [1]
    [3/24/2020 9:39:46 PM] Authorization failed: Incorrect password.
    [3/24/2020 9:40:19 PM] Client connected. Waiting for authorization. [2]
    [3/24/2020 9:40:19 PM] 'Utena' connected
    [3/24/2020 9:43:20 PM] Campaign saved.
    [3/24/2020 9:44:48 PM] s'Bugbear fights on.'
    [3/24/2020 9:44:57 PM] s' fights on.'
    [24/03/2020 9:48:17 PM] Noble Connect [639935]: Stale Nonce. Resending REFRESH REQUEST [423a9bda55d4c828a65438ed] with new nonce
    [3/24/2020 9:48:20 PM] Campaign saved.
    [3/24/2020 9:53:20 PM] Campaign saved.
    [3/24/2020 9:54:39 PM] [WARNING] window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)
    [3/24/2020 9:54:39 PM] [WARNING] window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)
    [3/24/2020 9:56:50 PM] [WARNING] window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)
    [3/24/2020 9:58:20 PM] Campaign saved.
    [24/03/2020 9:58:47 PM] Noble Connect [1269934]: Stale Nonce. Resending REFRESH REQUEST [c6c3eca5739d92af8bba7952] with new nonce
    [3/24/2020 9:59:00 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
    [3/24/2020 9:59:19 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
    [3/24/2020 10:00:39 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
    [3/24/2020 10:00:44 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
    [3/24/2020 10:01:01 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1

  10. #1970
    Phystus's Avatar
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    Quote Originally Posted by damned View Post
    Kinda not really...

    How many ways will you be building the pool?

    /uniquity +str+dex+mod+situational+injuries+what?

    How many will be done in the string and how many by using /mod # to add to the pool?

    The roll code has to look at the string and be able to handle all the ways that you are writing it. That is not straight forward.
    /ubiquity X[+Y][+Z] [description] where anything in square brackets is optional. Then apply the modifier stack to alter the number of dice prior to rolling them.

    Version 1.54 handles X[+Y][+Z] [description] correctly, and handles positive modifiers, i.e. +2, correctly, but treats negative modifiers, i.e. -1 incorrectly.
    The code you suggested treats negative modifiers correctly by removing dice, but ignores [+Y][+Z]

    ~P

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