Thread: MoreCore Ruleset
-
March 24th, 2020, 06:34 #1961
-
March 24th, 2020, 08:14 #1962
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
March 24th, 2020, 10:40 #1963
Using a Roll with a dice string it will still post to Chat. qdwag is using Intimidation
or whatever the Ability is. The Rolls are much more useful - Abilities have no mechanical function.
I will get these fixed at some point but it will likely result in data loss as the data types are mismatched.
-
March 24th, 2020, 11:30 #1964
Yikes. What sort of data loss?
-
March 24th, 2020, 11:36 #1965
-
March 24th, 2020, 11:39 #1966
Keep getting this error message in the console when starting up a hosted game.
[3/24/2020 9:37:37 PM] Launcher scene starting.
[3/24/2020 9:37:46 PM] Starting cloud server mode. [qdwag]
[3/24/2020 9:37:50 PM] Game server started. [3.104.74.180:53587]
[3/24/2020 9:37:50 PM] Launcher scene exiting.
[3/24/2020 9:37:50 PM] Tabletop scene starting.
[3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resettemp). [MoreCore] [graphics/graphics_icons.xml]
[3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resetalltemp). [MoreCore] [graphics/graphics_icons.xml]
[3/24/2020 9:38:06 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #54 }
[3/24/2020 9:38:06 PM] s'onInit: registerResultHandler'
-
March 24th, 2020, 12:02 #1967
It is patched already but not yet released.
It is a cosmetic error only.
-
March 24th, 2020, 12:17 #1968
Oh nice work Damned. Thank you for your efforts!
So when you DO release it, do I need to download MoreCore again via the pinned post?
-
March 24th, 2020, 12:26 #1969
Is this also a cosmetic issue? Showed up when I used the Party Sheet to distribute items.
[3/24/2020 9:37:37 PM] Launcher scene starting.
[3/24/2020 9:37:46 PM] Starting cloud server mode. [qdwag]
[3/24/2020 9:37:50 PM] Game server started. [3.104.74.180:53587]
[3/24/2020 9:37:50 PM] Launcher scene exiting.
[3/24/2020 9:37:50 PM] Tabletop scene starting.
[3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resettemp). [MoreCore] [graphics/graphics_icons.xml]
[3/24/2020 9:38:00 PM] [<color="red">ERROR</color>] icon: Could not find image file (graphics/radial/icon_shuffle.png) for icon (resetalltemp). [MoreCore] [graphics/graphics_icons.xml]
[3/24/2020 9:38:06 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #54 }
[3/24/2020 9:38:06 PM] s'onInit: registerResultHandler'
[3/24/2020 9:39:46 PM] Client connected. Waiting for authorization. [1]
[3/24/2020 9:39:46 PM] Authorization failed: Incorrect password.
[3/24/2020 9:40:19 PM] Client connected. Waiting for authorization. [2]
[3/24/2020 9:40:19 PM] 'Utena' connected
[3/24/2020 9:43:20 PM] Campaign saved.
[3/24/2020 9:44:48 PM] s'Bugbear fights on.'
[3/24/2020 9:44:57 PM] s' fights on.'
[24/03/2020 9:48:17 PM] Noble Connect [639935]: Stale Nonce. Resending REFRESH REQUEST [423a9bda55d4c828a65438ed] with new nonce
[3/24/2020 9:48:20 PM] Campaign saved.
[3/24/2020 9:53:20 PM] Campaign saved.
[3/24/2020 9:54:39 PM] [WARNING] window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)
[3/24/2020 9:54:39 PM] [WARNING] window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)
[3/24/2020 9:56:50 PM] [WARNING] window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)
[3/24/2020 9:58:20 PM] Campaign saved.
[24/03/2020 9:58:47 PM] Noble Connect [1269934]: Stale Nonce. Resending REFRESH REQUEST [c6c3eca5739d92af8bba7952] with new nonce
[3/24/2020 9:59:00 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
[3/24/2020 9:59:19 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
[3/24/2020 10:00:39 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
[3/24/2020 10:00:44 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
[3/24/2020 10:01:01 PM] [<color="red">ERROR</color>] Script execution error: [string "ps/scripts/manager_ps_loot.lua"]:105: setValue: Invalid parameter 1
-
March 24th, 2020, 13:09 #1970
/ubiquity X[+Y][+Z] [description] where anything in square brackets is optional. Then apply the modifier stack to alter the number of dice prior to rolling them.
Version 1.54 handles X[+Y][+Z] [description] correctly, and handles positive modifiers, i.e. +2, correctly, but treats negative modifiers, i.e. -1 incorrectly.
The code you suggested treats negative modifiers correctly by removing dice, but ignores [+Y][+Z]
~P
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks