DICE PACKS BUNDLE
  1. #1911
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Hi Brotherkelly

    I do recall trying to implement it but it wasnt working and I dont believe I got it working.
    You might see if the /myinit roll will work for you in the meantime.
    That will set your Init each time you use the roll - so you can do things like /myinit 2d6+(a) and link it to your dex modifier etc.
    Ill queue it up to have another look but it wont be anything very soon.

  2. #1912
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Ive just had a significant MoreCore FGU bug pointed out to me.
    Currently the drag and drop roll parameter fields (a), (b) and (c) and not functioning.
    I will probably not get to look at this until the weekend.

    Damn you Coronavirus!

  3. #1913
    Quote Originally Posted by damned View Post
    Hi Brotherkelly

    I do recall trying to implement it but it wasnt working and I dont believe I got it working.
    You might see if the /myinit roll will work for you in the meantime.
    That will set your Init each time you use the roll - so you can do things like /myinit 2d6+(a) and link it to your dex modifier etc.
    Ill queue it up to have another look but it wont be anything very soon.
    Thanks for the info. I will look at the /myinit roll and get this working as an interim measure.

  4. #1914
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Someone has just posted about loading the 5E SRD into MoreCore.
    You can do this by using the Universal Modules extension however the vast bulk of the data will likely be unusable.
    The Data structure, the data types etc are all 5E and will very likely be different to MoreCore.

  5. #1915
    Question...is it possible to code in a roll on a random to hit table? For example, 2300 AD requires a random roll on a to hit chart, then taking the armor at that location then subtract the armor from the damage...is this possible to automate in any way?

    Thanks,

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  6. #1916
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Quote Originally Posted by damned View Post
    Ive just had a significant MoreCore FGU bug pointed out to me.
    Currently the drag and drop roll parameter fields (a), (b) and (c) and not functioning.
    I will probably not get to look at this until the weekend.

    Damn you Coronavirus!
    The latest version on FGU now supports Roll Parameters properly again.

  7. #1917
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Quote Originally Posted by GunbunnyFuFu View Post
    Question...is it possible to code in a roll on a random to hit table? For example, 2300 AD requires a random roll on a to hit chart, then taking the armor at that location then subtract the armor from the damage...is this possible to automate in any way?

    Thanks,

    GBFF
    Not without writing code.
    Personally Id write it into the Roll and have it done as one step.
    You might just do a random number generation to calculate the hit location.
    And then send a value to the modifier stack

    Then set the damage roll to use the modifier stack and to have a minimum value of 1 or 0 depending on what the rules say.

  8. #1918
    qdwag's Avatar
    Join Date
    Mar 2020
    Location
    Melbourne, Australia
    Posts
    209
    Thank you Damned.

  9. #1919
    qdwag's Avatar
    Join Date
    Mar 2020
    Location
    Melbourne, Australia
    Posts
    209
    Guys,

    Quick question. An NPC is targeting a PC in the CT. I am using /damagedr for the roll. When I roll the damage, the roll isn't targeted to or applied to the PC.
    It works the other way around though. Is this a bug?

    See screenshot of set up - https://prnt.sc/rjgtw3

    Oops never mind. Figured it out
    Last edited by qdwag; March 20th, 2020 at 09:05.

  10. #1920
    qdwag's Avatar
    Join Date
    Mar 2020
    Location
    Melbourne, Australia
    Posts
    209
    I'm currently working on getting MoreCore set up for my Dungeon Worlds campaign and there's a tricky bit when it comes to the Ranger character, who gets damage reduction when his animal companion is with him in battle (essentially increasing his Armour by 1).

    There is only 1 Armour slot in the MoreCore character sheet. How can I add an additional modifier to the AC that will be synced to Combat Tracker? Is there a way to make this slick and not have to manually edit the Armour value each time combat happens?

    Thanks in advance.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in