Thread: MoreCore Ruleset
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March 17th, 2020, 23:27 #1911
Hi Brotherkelly
I do recall trying to implement it but it wasnt working and I dont believe I got it working.
You might see if the /myinit roll will work for you in the meantime.
That will set your Init each time you use the roll - so you can do things like /myinit 2d6+(a) and link it to your dex modifier etc.
Ill queue it up to have another look but it wont be anything very soon.
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March 18th, 2020, 02:00 #1912
Ive just had a significant MoreCore FGU bug pointed out to me.
Currently the drag and drop roll parameter fields (a), (b) and (c) and not functioning.
I will probably not get to look at this until the weekend.
Damn you Coronavirus!
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March 18th, 2020, 09:28 #1913
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March 19th, 2020, 05:59 #1914
Someone has just posted about loading the 5E SRD into MoreCore.
You can do this by using the Universal Modules extension however the vast bulk of the data will likely be unusable.
The Data structure, the data types etc are all 5E and will very likely be different to MoreCore.
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March 20th, 2020, 00:04 #1915
Question...is it possible to code in a roll on a random to hit table? For example, 2300 AD requires a random roll on a to hit chart, then taking the armor at that location then subtract the armor from the damage...is this possible to automate in any way?
Thanks,
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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March 20th, 2020, 00:43 #1916
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March 20th, 2020, 00:47 #1917
Not without writing code.
Personally Id write it into the Roll and have it done as one step.
You might just do a random number generation to calculate the hit location.
And then send a value to the modifier stack
Then set the damage roll to use the modifier stack and to have a minimum value of 1 or 0 depending on what the rules say.
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March 20th, 2020, 08:22 #1918
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March 20th, 2020, 09:02 #1919
Guys,
Quick question. An NPC is targeting a PC in the CT. I am using /damagedr for the roll. When I roll the damage, the roll isn't targeted to or applied to the PC.
It works the other way around though. Is this a bug?
See screenshot of set up - https://prnt.sc/rjgtw3
Oops never mind. Figured it outLast edited by qdwag; March 20th, 2020 at 09:05.
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March 20th, 2020, 09:30 #1920
I'm currently working on getting MoreCore set up for my Dungeon Worlds campaign and there's a tricky bit when it comes to the Ranger character, who gets damage reduction when his animal companion is with him in battle (essentially increasing his Armour by 1).
There is only 1 Armour slot in the MoreCore character sheet. How can I add an additional modifier to the AC that will be synced to Combat Tracker? Is there a way to make this slick and not have to manually edit the Armour value each time combat happens?
Thanks in advance.
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