Thread: MoreCore Ruleset
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March 5th, 2020, 00:48 #1881
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March 5th, 2020, 02:59 #1882
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March 5th, 2020, 03:00 #1883
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March 5th, 2020, 03:25 #1884
Quite well. I'm mostly just reformatting the character sheet to eliminate extraneous items. Ditto for the NPC sheet. I'm also setting up some custom rolls for the primary and secondary character stats so they're just drag-and-drop onto the character sheet.
I actually did the Quantum Black skin a few years ago. My next task on the Ubiquity ruleset it actually to excise the QB skin components from the basic Ubiquity functionality to make the extension more generically useful, then make a new extension just for the skin.
~P
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March 5th, 2020, 06:47 #1885
I would like to report a problem with the new version of the ruleset, hopefully this is bug and not "feature".
- The two "other rolls" frames from NPC sheet are no longer there. This broke all campaigns and extensions that relied on those parts.The past is a rudder to guide us, not an anchor to hold us back.
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March 5th, 2020, 09:05 #1886
Hmmm... I did remove that. Let me see what I can do to put it back asap...
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March 5th, 2020, 09:13 #1887
My build still has all 4 NPC groups?
mc-npc.jpg
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March 5th, 2020, 10:29 #1888
Strange. I created blank campaign with MoreCore on two machines, same result. No extensions added. Screenshot attached
Also I find the new theme not well positioned for tiling, as there are artifacts that are generated due to the curves. I personally prefer the old one. Maybe you can roll back to it, as many extensions are based on it and the new images cause a lot of rework and artifacts.The past is a rudder to guide us, not an anchor to hold us back.
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March 5th, 2020, 14:52 #1889
Damned - I looked at the morecore document this morning and it looks like there are some rolls for damage that may be new and should work for Rangers of Shadow Deep. I'm excited to try them out. I'm looking at the rolls that will roll against defense and apply damage to the extent damage exceeds defense.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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March 13th, 2020, 09:26 #1890
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
Hi all, I have noticed what I think is an error in the Combat Tracker layout. The issue is to do with the information listed for an actor being overlaid on other info. Specifically, the 'Targets: xxx' line is always behind any other info box that is open - be it Rolls, Offense, Effects, etc.
This is not evident in the Core RPG ruleset. The attached files help explain it better.
The CoreRPG Effects.jpg file shows what I would expect to see whilst the MoreCore Effects.jpg shows the overlay.
Can someone point me to the correct file that needs modifying so I have the correct layout again.
I am running MoreCore 1.52 on FG 3.3.10 with no extensions.
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