STAR TREK 2d20
  1. #1881
    Phystus's Avatar
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    Quote Originally Posted by damned View Post
    Hi Phystus

    I hope to release a new build this weekend.
    Most of the changes will be around World Builder and Investigator plus a couple of Roll updates.
    I havent yet looked at the radial menu changes - will need to get on top of that.

    What are you working on?
    I'm working on a character sheet and NPC sheet for Ubiquity, plus a skin for Quantum Black.

  2. #1882
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    Quote Originally Posted by Brotherkelly View Post
    Thanks for the info.

    I have now managed to sort out what I needed to do using a customised Manager_Effects.lua file.

    Now I need to work on getting an effect to have a variable modifier number.
    Great! Id love to see what you come up with.

  3. #1883
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    Quote Originally Posted by Phystus View Post
    I'm working on a character sheet and NPC sheet for Ubiquity, plus a skin for Quantum Black.
    Ahh yes - Ubiquity. Very good How is it going so far?

  4. #1884
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    Quote Originally Posted by damned View Post
    Ahh yes - Ubiquity. Very good How is it going so far?
    Quite well. I'm mostly just reformatting the character sheet to eliminate extraneous items. Ditto for the NPC sheet. I'm also setting up some custom rolls for the primary and secondary character stats so they're just drag-and-drop onto the character sheet.

    I actually did the Quantum Black skin a few years ago. My next task on the Ubiquity ruleset it actually to excise the QB skin components from the basic Ubiquity functionality to make the extension more generically useful, then make a new extension just for the skin.

    ~P

  5. #1885
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    I would like to report a problem with the new version of the ruleset, hopefully this is bug and not "feature".
    - The two "other rolls" frames from NPC sheet are no longer there. This broke all campaigns and extensions that relied on those parts.
    The past is a rudder to guide us, not an anchor to hold us back.

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  7. #1887

  8. #1888
    Valyar's Avatar
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    Strange. I created blank campaign with MoreCore on two machines, same result. No extensions added. Screenshot attached
    Also I find the new theme not well positioned for tiling, as there are artifacts that are generated due to the curves. I personally prefer the old one. Maybe you can roll back to it, as many extensions are based on it and the new images cause a lot of rework and artifacts.
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

  9. #1889
    Damned - I looked at the morecore document this morning and it looks like there are some rolls for damage that may be new and should work for Rangers of Shadow Deep. I'm excited to try them out. I'm looking at the rolls that will roll against defense and apply damage to the extent damage exceeds defense.
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  10. #1890
    Hi all, I have noticed what I think is an error in the Combat Tracker layout. The issue is to do with the information listed for an actor being overlaid on other info. Specifically, the 'Targets: xxx' line is always behind any other info box that is open - be it Rolls, Offense, Effects, etc.

    This is not evident in the Core RPG ruleset. The attached files help explain it better.

    The CoreRPG Effects.jpg file shows what I would expect to see whilst the MoreCore Effects.jpg shows the overlay.

    Can someone point me to the correct file that needs modifying so I have the correct layout again.

    I am running MoreCore 1.52 on FG 3.3.10 with no extensions.
    Attached Images Attached Images

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