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  1. #1801
    Damned. Do you know if there is a way to create a roll to solve for a fight in Rangers of Shadow Deep? When a Ranger attacks or is attacked by an enemy in hand to hand combat, they both roll a d20 and add their fight score modifier (which is an attribute). The high score wins but then the score is compared to the loser's armour and the difference between the fight score and the armour is the damage applied.

    Example:
    Ranger rolls a 14 and has a fight score of +4. Final score of 18.
    Zombie rolls a 17 and has a fight score of +0. Final score of 17.
    Ranger wins fight.
    Zombie has an armour of 10.
    Ranger's fight score of 18 minus Zombie's armour of 10 results in 8 damage.

    This is pretty easy to handle in practice of course and I have the fight rolls already set up. Just wondering if there is a way to code the above. If there is a tie in fight scores they both do damage to each other but that is a fringe case..

    Just curious.
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  2. #1802
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    Quote Originally Posted by Valcorin View Post
    Looking for a sanity check: I want to link the penalty in Harn Skill: /harnskill x#y# (roll 1d100 to determine success level given a Mastery Level and Penalty) to a field on the character sheet and dynamically modify it.
    So for example, let's say my character sheet has a Fatigue box with -5 in it and I have a mastery of 55 so
    1) 55 - 5 = 50 for the first roll
    Making that roll causes the macro to update the Fatigue box to -10 so that the next roll would be
    2) 55 - 10 = 45 for the second roll
    and so on.
    Is it possible to dynamically link a box on the character sheet to a roll and have it auto-increment each time the roll is executed? Thanks.
    You will have to provide some more info Valcorin

    I create two rolls:
    Fatigue
    <no formula>
    hide p2/p3
    Set p1 as 5

    Riding
    /harnskill x(p1)y(a)
    hide p2/p3
    Set p1 as 50
    dragged Fatigue.p1 to (a)

    And I get result

    Riding (ML 55)
    [Skill Test at EML 50]
    68 -> [Marginal Failure]

    Dont use -ive numbers as your penalty source

  3. #1803
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    Quote Originally Posted by Gwydion View Post
    Ranger rolls a 14 and has a fight score of +4. Final score of 18.
    Zombie rolls a 17 and has a fight score of +0. Final score of 17.
    Ranger wins fight.
    Zombie has an armour of 10.
    Ranger's fight score of 18 minus Zombie's armour of 10 results in 8 damage.
    So there is a roll called DamageDR
    I would setup your Attack Rolls using the /damagedr roll.
    Do not use Targeting

    Do something like this:

    Set c4 as Fight Score

    create roll
    Great Sword
    /damagedr 1d20+(a)
    drag Fight Score into (a)

    then roll your Attacks for each
    whoever wins you drag the winning roll onto their target and it will apply roll-defence (armour) to the recipient

    except it doesnt... the applying on dragging a completed roll isnt working
    if you think the above would work let me know and I will try and make that roll work on a post roll drag

  4. #1804
    Quote Originally Posted by damned View Post
    So there is a roll called DamageDR
    I would setup your Attack Rolls using the /damagedr roll.
    Do not use Targeting

    Do something like this:

    Set c4 as Fight Score

    create roll
    Great Sword
    /damagedr 1d20+(a)
    drag Fight Score into (a)

    then roll your Attacks for each
    whoever wins you drag the winning roll onto their target and it will apply roll-defence (armour) to the recipient

    except it doesnt... the applying on dragging a completed roll isnt working
    if you think the above would work let me know and I will try and make that roll work on a post roll drag
    I'm going to try something based on what you posted but yes, that sounds like it would work perfect!
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  5. #1805
    Yep. Definitely would work if that is possible. Thanks!
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  6. #1806
    Thanks for the quick reply. Basically, I need to modify the /harnskill roll by Fatigue. Fatigue accrues with each action taken (success or failure). So my character starts with 0 Fatigue, does something, goes to say -5, does something else, goes to -10, etc. So the ability in question has a changing penalty applied to it that ideally is dynamically updated (rather than manually changed by the character).

    I wasn't sure if there was a feedback mechanism (other than damage). Speaking of which, I could co-opt the damage mechanism to do this since I don't need hit points per se.

  7. #1807
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    Quote Originally Posted by Valcorin View Post
    Thanks for the quick reply. Basically, I need to modify the /harnskill roll by Fatigue. Fatigue accrues with each action taken (success or failure). So my character starts with 0 Fatigue, does something, goes to say -5, does something else, goes to -10, etc. So the ability in question has a changing penalty applied to it that ideally is dynamically updated (rather than manually changed by the character).

    I wasn't sure if there was a feedback mechanism (other than damage). Speaking of which, I could co-opt the damage mechanism to do this since I don't need hit points per se.
    Try this awesome new roll Valcorin

    Create a Roll called Fatigue
    enable Forumla
    /tmod (p2)
    Hide (p3)
    drag the (p1) field from this same roll on the charsheet into (a)
    Set the value of (p2) to be 5

    Create a Roll called Riding
    enable Formula
    /harnskill x(p1)y(a)
    Hide (p2) and (p3)
    drag the (p1) field from Fatigue on the charsheet into the (a) field of this roll
    Set the (p1) field to the characters Riding Skill

    When you are fatigued at 1 level - eg a cost of 5 you click the Fatigue button
    This will increase Fatigue (p1) to 5 which will increase the penalty on All Rolls setup the same as Riding

    When you are fatigued at 2 levels - eg a cost of 10 you click the Fatigue button a second time
    This will increase Fatigue (p1) to 10 which will increase the penalty on All Rolls setup the same as Riding

    When you recover fatigue you will manually click and delete Fatigue (p1)
    Or you could setup another tmod roll to reduce the fatigue

  8. #1808
    Hi Damned. I decided to use MoreCore for Symbaroum since the official mod, while the tables work now, doesn't really allow creating your own creatures, items, and such. I love Symbaroum but need to be able to tweak my stuff. I don't feel bad about getting the Symbaroum official ruleset and hope they will one day improve it to be more flexible. Admittedly, it would not be easy to make it flexible like many rulesets are.

    Thanks for creating MoreCore... my friend is also using it for a Morrow Project campaign after I told him I'd be using it.

  9. #1809
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    Quote Originally Posted by AKB View Post
    Hi Damned. I decided to use MoreCore for Symbaroum since the official mod, while the tables work now, doesn't really allow creating your own creatures, items, and such. I love Symbaroum but need to be able to tweak my stuff. I don't feel bad about getting the Symbaroum official ruleset and hope they will one day improve it to be more flexible. Admittedly, it would not be easy to make it flexible like many rulesets are.

    Thanks for creating MoreCore... my friend is also using it for a Morrow Project campaign after I told him I'd be using it.
    Hi AKB

    Id love to see how you are currently doing that - exported character sheet and screenshot?
    I have a new feature for helping with Leveling up characters - mostly informative but can be extended.
    Are there questions you have about how to do things in MoreCore?

    And thanks for the feedback!

  10. #1810
    The one thing that would be GREAT for me in MoreCore is that /symb roller could return how much the target was missed by. The fact that it allows being passed other dice is terrific, because I prefer to use 2d10 to 1d20 (hate too much variation in luck). But I also like to use the target over/under to give special combat options for players who roll high enough and also to special moves to creatures when the PCs miss their defense roll by too much. Besides that, I have everything working with a character sheet template and basic creature template. I'll try to post the exports here after cleaning them up a bit.

    As for leveling up, that is terrific! I love how 5e does this and that must have taken someone a ton of work. Doing this is Symbaroum would be pretty difficult due to there being so many options to apply, but using info objects could be nice. I'd think just dragging those onto the character sheet would work as well? I guess you are allowing many objects to be added on at once?

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