Thread: MoreCore Ruleset
-
January 26th, 2020, 22:08 #1801
Damned. Do you know if there is a way to create a roll to solve for a fight in Rangers of Shadow Deep? When a Ranger attacks or is attacked by an enemy in hand to hand combat, they both roll a d20 and add their fight score modifier (which is an attribute). The high score wins but then the score is compared to the loser's armour and the difference between the fight score and the armour is the damage applied.
Example:
Ranger rolls a 14 and has a fight score of +4. Final score of 18.
Zombie rolls a 17 and has a fight score of +0. Final score of 17.
Ranger wins fight.
Zombie has an armour of 10.
Ranger's fight score of 18 minus Zombie's armour of 10 results in 8 damage.
This is pretty easy to handle in practice of course and I have the fight rolls already set up. Just wondering if there is a way to code the above. If there is a tie in fight scores they both do damage to each other but that is a fringe case..
Just curious.Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
January 26th, 2020, 22:47 #1802
You will have to provide some more info Valcorin
I create two rolls:
Fatigue
<no formula>
hide p2/p3
Set p1 as 5
Riding
/harnskill x(p1)y(a)
hide p2/p3
Set p1 as 50
dragged Fatigue.p1 to (a)
And I get result
Riding (ML 55)
[Skill Test at EML 50]
68 -> [Marginal Failure]
Dont use -ive numbers as your penalty source
-
January 26th, 2020, 22:59 #1803
So there is a roll called DamageDR
I would setup your Attack Rolls using the /damagedr roll.
Do not use Targeting
Do something like this:
Set c4 as Fight Score
create roll
Great Sword
/damagedr 1d20+(a)
drag Fight Score into (a)
then roll your Attacks for each
whoever wins you drag the winning roll onto their target and it will apply roll-defence (armour) to the recipient
except it doesnt... the applying on dragging a completed roll isnt working
if you think the above would work let me know and I will try and make that roll work on a post roll drag
-
January 26th, 2020, 23:08 #1804Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
January 26th, 2020, 23:17 #1805
Yep. Definitely would work if that is possible. Thanks!
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
January 26th, 2020, 23:47 #1806
- Join Date
- May 2017
- Posts
- 14
Thanks for the quick reply. Basically, I need to modify the /harnskill roll by Fatigue. Fatigue accrues with each action taken (success or failure). So my character starts with 0 Fatigue, does something, goes to say -5, does something else, goes to -10, etc. So the ability in question has a changing penalty applied to it that ideally is dynamically updated (rather than manually changed by the character).
I wasn't sure if there was a feedback mechanism (other than damage). Speaking of which, I could co-opt the damage mechanism to do this since I don't need hit points per se.
-
January 27th, 2020, 02:02 #1807
Try this awesome new roll Valcorin
Create a Roll called Fatigue
enable Forumla
/tmod (p2)
Hide (p3)
drag the (p1) field from this same roll on the charsheet into (a)
Set the value of (p2) to be 5
Create a Roll called Riding
enable Formula
/harnskill x(p1)y(a)
Hide (p2) and (p3)
drag the (p1) field from Fatigue on the charsheet into the (a) field of this roll
Set the (p1) field to the characters Riding Skill
When you are fatigued at 1 level - eg a cost of 5 you click the Fatigue button
This will increase Fatigue (p1) to 5 which will increase the penalty on All Rolls setup the same as Riding
When you are fatigued at 2 levels - eg a cost of 10 you click the Fatigue button a second time
This will increase Fatigue (p1) to 10 which will increase the penalty on All Rolls setup the same as Riding
When you recover fatigue you will manually click and delete Fatigue (p1)
Or you could setup another tmod roll to reduce the fatigue
-
January 29th, 2020, 12:46 #1808
- Join Date
- Jun 2016
- Posts
- 25
Hi Damned. I decided to use MoreCore for Symbaroum since the official mod, while the tables work now, doesn't really allow creating your own creatures, items, and such. I love Symbaroum but need to be able to tweak my stuff. I don't feel bad about getting the Symbaroum official ruleset and hope they will one day improve it to be more flexible. Admittedly, it would not be easy to make it flexible like many rulesets are.
Thanks for creating MoreCore... my friend is also using it for a Morrow Project campaign after I told him I'd be using it.
-
January 29th, 2020, 13:42 #1809
Hi AKB
Id love to see how you are currently doing that - exported character sheet and screenshot?
I have a new feature for helping with Leveling up characters - mostly informative but can be extended.
Are there questions you have about how to do things in MoreCore?
And thanks for the feedback!
-
January 29th, 2020, 14:04 #1810
- Join Date
- Jun 2016
- Posts
- 25
The one thing that would be GREAT for me in MoreCore is that /symb roller could return how much the target was missed by. The fact that it allows being passed other dice is terrific, because I prefer to use 2d10 to 1d20 (hate too much variation in luck). But I also like to use the target over/under to give special combat options for players who roll high enough and also to special moves to creatures when the PCs miss their defense roll by too much. Besides that, I have everything working with a character sheet template and basic creature template. I'll try to post the exports here after cleaning them up a bit.
As for leveling up, that is terrific! I love how 5e does this and that must have taken someone a ton of work. Doing this is Symbaroum would be pretty difficult due to there being so many options to apply, but using info objects could be nice. I'd think just dragging those onto the character sheet would work as well? I guess you are allowing many objects to be added on at once?
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks