Thread: MoreCore Ruleset
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June 10th, 2018, 10:50 #1011
- Join Date
- Mar 2018
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- 126
Lol Damned needs a HUGE ton of info. There's like billions of systems he doesn't know.
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June 10th, 2018, 11:03 #1012
But onto more pressing topics (for me at least...) Ive just added options for Initiative...
CT: Initiative - Off|GM and Player This will show/hide the Initiative/Order field on the CT
CT: Initiative Dice Size - d20|d10|d6|d0 This will roll either a d20, d10, d6 or keep Init at 0 (for when you are hiding Order/Init) on the CT
CT: Manual Turn Tracker - Off|GM and Player|GM Only This will show/hide the Manual Turn Tracker widget on the Actors Portraits on the CT
They are all related to each other. The first and third ones require a reload to take effect.
Now... are there other common Initiative/Order dice that are used? I cannot auto add Modiiers because that breaks the generic nature... Its possible I could put a Modifier Box next to the Order field on the Character Sheets...?
mc-new-init-options.jpg
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June 10th, 2018, 11:05 #1013
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- Mar 2018
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- 126
That would be amazing Damned!
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June 10th, 2018, 11:06 #1014
- Join Date
- Mar 2018
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- 126
Gods, you have me sitting on pins and needles for this update!
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June 10th, 2018, 11:07 #1015
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June 10th, 2018, 11:09 #1016
- Join Date
- Mar 2018
- Posts
- 126
Please do add the modifier box. That would be awesome. Is it possible to have one on npc sheets too?
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June 10th, 2018, 15:11 #1017
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June 10th, 2018, 16:06 #1018
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June 10th, 2018, 18:43 #1019
The dice are variable too, either d6s or d10s
Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!
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June 10th, 2018, 18:46 #1020
Maybe I am not explaining myself very well. I know you have /explode which does almost every thing I want. What it doesn't do is what /edies does and display "success" what /edies doesn't do is add the dice together after exploding.
Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!
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